> For the complete documentation index, see [llms.txt](https://docs.coherence.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.coherence.io/0.10/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects.md).

# Hierarchies & Child Objects

Sometimes you want to synchronize data outside of the current GameObject.

Out of the box, coherence offers you coherence offers you several options to synchronize data from your CoherenceSync objects' hierarchy:

* [Child GameObjects](/0.10/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects/child-gameobjects.md): when you need to network data directly from other GameObjects.
* [Child CoherenceSyncs](/0.10/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects/parent-child.md): when you create a parent-child relationship of CoherenceSync objects at runtime.
* [Deep Child CoherenceSyncs](/0.10/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects/coherencenode.md): when you create a complex parent-child relationship of CoherenceSync objects at runtime.
