> For the complete documentation index, see [llms.txt](https://docs.coherence.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.coherence.io/0.10/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects/child-gameobjects.md).

# Child GameObjects

When you have the *Configure* window open, it will show the variables, methods and component actions available for synchronization for your currently selected GameObject.

If the Prefab that you are configuring has a hierarchy, you can synchronize variables, methods and component actions for any of the child GameObjects within the hierarchy.

To do so, open the Prefab in Prefab Mode by clicking the *Open Prefab* option in the inspector. This will allow you to select any of the GameObjects that belong to the hierarchy, the *Configure* window will be updated automatically, showing you everything that is available to be synchronized.

<figure><img src="/files/zo3EhsmE9zdtmhUtCat3" alt=""><figcaption><p>Configuration window showing <em>Open in Prefab Mode</em>.</p></figcaption></figure>

<figure><img src="/files/sk1GaOSEXbCoP54dN5LL" alt=""><figcaption><p>A Prefab Stage showing Player, and configuring a child in the hierarchy.</p></figcaption></figure>

{% hint style="warning" %}
To edit child GameObjects, make sure you **click** on them in the hierarchy. A *Configuration* window will pop up.
{% endhint %}


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