# Child GameObjects

When you have the *Configure* window open, it will show the variables, methods and component actions available for synchronization for your currently selected GameObject.

If the Prefab that you are configuring has a hierarchy, you can synchronize variables, methods and component actions for any of the child GameObjects within the hierarchy.

To do so, open the Prefab in Prefab Mode by clicking the *Open Prefab* option in the inspector. This will allow you to select any of the GameObjects that belong to the hierarchy, the *Configure* window will be updated automatically, showing you everything that is available to be synchronized.

<figure><img src="/files/zo3EhsmE9zdtmhUtCat3" alt=""><figcaption><p>Configuration window showing <em>Open in Prefab Mode</em>.</p></figcaption></figure>

<figure><img src="/files/sk1GaOSEXbCoP54dN5LL" alt=""><figcaption><p>A Prefab Stage showing Player, and configuring a child in the hierarchy.</p></figcaption></figure>

{% hint style="warning" %}
To edit child GameObjects, make sure you **click** on them in the hierarchy. A *Configuration* window will pop up.
{% endhint %}


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.coherence.io/0.10/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects/child-gameobjects.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
