For the complete documentation index, see llms.txt. This page is also available as Markdown.

How to network...

Quick exploration and recommendations for different game genres

This section introduces you to coherence features and terminology by using well-known genres and game types as examples. Each example will come with a list of considerations and how we propose to use coherence to achieve a similar result. As you well know, game creation is a complex process, so the list is far from exhaustive, but aims to highlight pitfalls, suggest solutions and generally just provide you with a starting point when trying to create a multiplayer game with coherence in the context of a game type you are working on.

This section is a beginner-friendly exploration into familiarizing with coherence's terminology and networking mindset, and by no means is representative of a production-ready architecture proposal.

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