Custom UDP transport layer using bit streams with reliability
WebRTC support for WebGL builds
Smooth state replication
Server-side, Client-side, distributed authority
Connected entity support
Fast authority transfer
Remote messaging (RPC)
Persistence
Verified support for Windows, macOS, Linux, Android, iOS and WebGL
Support for Rooms and Worlds
Unity SDK with an intuitive no-code layer
Per-field adjustable interpolation and extrapolation
Input queues
Easy deployment into the cloud
Multi-room Simulators
Multiple code generation strategies (Assets/Baking, automated with C# Source Generators)
Multiple object spawning strategies (Resources, Prefab Mapper, Addressables)
Per-field compression and quantization
Per-field sampling frequency adjustable at runtime
Unlimited per-field levels of detail
Areas of interest
Accurate SimulationFrame tracking
Developer portal with server and service configurator
Automatic server scaling
Multiple regions (US East, EU Central)
Player accounts
Key-value store
Matchmaking
Float64 support
Permissions and roles system for clients and simulators
World origin shifting
Input queue UX improvements
More logging and diagnostics tools
Built-in network condition simulation
Additional server regions
Support for multiple Simulators and Replicators in a single project
Dashboard with usage statistics
Paid plans with more CCU and credits
Network profiler
Support for lean pure C# clients and simulators without Unity
Peer-to-peer (without replication server) with NAT punch-through
MTU detection
Packet replay
Ability to deploy multiple Simulation Servers per environment
Player analytics
Developer portal graphs and analytics
Simulator authentication
Bare-metal and cloud support
Misprediction detection support
SDK library that can be used in C++ and other languages
More starter/sample projects and helper scripts
Ability to embed WebGL games in web portals
Global KV-Store
Complex data types/entities in the KV store
More GGPO support for specific game genres
Misprediction detection support
Unreal Engine SDK
JavaScript SDK
TCP fallback support
Advanced matchmaking
Multiple Replication Servers per game world
Customer-specific serialization
User-space load-balancing (SDK framework)
Game world map with admin interface
Advanced anti-cheat functionality
Advanced transaction logs (audit trail)
Schema versioning (hot updates)
Console-specific updates
Player analytics