In the Hierarchy of the Scene you can see three core Prefabs:
Core Scene Setup
and Coherence Setup
are present in all scenes and described in detail on Start Tutorial page.
Coherence Entity
is the prefab that will change per Scene with different functionality. It has a standard CharacterController
and Rigidbody
as well as an Agent
script which will handle movement functionality through the Input Manager
in the Core Scene Setup
prefab.
You can build this Scene via the Build Settings. Run the local Replication Server through the Window -> coherence -> Settings window and see how it works. You can try running multiple clients rather than just two and see replicating for each.