Now we can finally deploy our schema and replication server into the cloud.
In the Project Settings tab for coherence, click on Upload.
The status should change from "Unknown" to "In Sync".
If the status does not say In Sync, or if you encounter any other issues with the server interface, please refer to the troubleshooting section.
Your project schema is now deployed with the correct version of the replication server already running in the cloud. You will be able to see this in your cloud dashboard status.
When you run the project now, you will notice that the Connect Dialog now contains additional address(-es). The Connect Dialog uses the runtime key to fetch all the addresses available for your project. This depends on the project configuration (e.g. the regions that you have selected for your project).
You can now build the project again and send the build to your friends for testing.
You will be able to play over the internet without worrying about firewalls and local network connections.
Make sure everybody selects the remote server before clicking Connect.
We are working on a WebGL / Webassembly option that will automatically upload the browser-playable build to your own personal webpage that you can share with your friends. For more information about our roadmap, please contact our developer relations team.