Positions and livequeries in the world are compressed, and the compression is defined by maximum scale and bit count. Larger scale at the same bit count means lower precision, and vice-versa.
A default maximum world size of 2400
means that only values from [-2400, 2400]
will be supported for all spatial axes.
If our game scenes are larger than 2400 x 2
(4800
) units across, we can increase this value in the Settings window or in the schema as illustrated below.
Don't forget to extend the LiveQuery scale to match the world position scale.