LogoLogo
⚠️ Outdated documentationGo to LatestHomeAPI
SDK 0.7.4
SDK 0.7.4
  • Welcome
  • Overview
    • What is coherence?
    • How does coherence work?
    • Features and Roadmap
    • Rooms and Worlds
    • Requirements
  • Get Started
    • Install coherence
    • Scene setup
    • Prefab setup
    • Build and run
    • Baking and code generation
    • Create a free account
    • Deploy replication server
    • Share builds
  • Authority and communication
    • How authority works
    • Authority transfer
    • Commands / Messages
    • Client messages
    • Server-side and input queues
    • Input prediction and rollback
    • Animations
  • Persistence
    • Overview
    • Configuring persistence
    • Storage
    • Example – A global counter
  • Optimization
    • Overview
    • Simulation frequency
    • Areas of interest
    • World size
    • Level of detail
    • Interpolation
    • Extrapolation
  • Connected entities
    • Overview
    • Entity references
    • Parent-child relationships
    • CoherenceNode
  • Simulators
    • Overview
    • Client vs. simulator logic
    • Build and deploy
    • Simulator load balancing
    • Room Simulators
    • World Simulators
    • Simulator Slugs
    • Testing Simulators Locally
  • Tutorial project
    • Get the Tutorial Project
    • Start Tutorial
      • 1. Transforms
      • 2. Physics
      • 3. Persistence
      • 4. Animation and Variables
      • 5. AI Navigation
      • 6. Network Commands
      • 7. Team based
      • 8. Connected Entities
  • Game Services
    • Game account
    • Key-value store
    • Matchmaking
  • Developer Portal
    • Overview
    • Dashboard
    • Enabling Game Services
    • Configure Rooms
    • Manage Worlds
  • API reference
    • Network SDK
      • CoherenceSync
      • MonoBridge
      • LiveQuery
      • Archetype
      • Sample UI
      • Settings Window
      • Custom Bindings (Advanced)
      • PlayResolver
      • Rooms
      • Worlds
    • Cloud API
      • API tokens and keys
      • Game account
      • Key-value store
      • Matchmaking
    • Replication Server
    • Simulation Server
  • Schema reference
    • Overview
    • Specification
    • Field Settings
    • Archetypes and LOD-ing
  • Resources
    • Downloads
    • SDK Update Guide
    • Video Tutorials
    • Glossary
    • CLI Utilities
    • Simulator CLI arguments
    • Helper Scripts
    • Troubleshooting
  • Community
    • Discord
  • Additional information
    • Pricing
    • SLA
    • Unreal Engine support
    • WebGL
    • Peer-to-Peer (P2P)
    • Known Issues
    • Changelog
Powered by GitBook
On this page
  • Upload schemas
  • Run project

Was this helpful?

Export as PDF
  1. Get Started

Deploy replication server

Last updated 3 years ago

Was this helpful?

Now we can finally deploy our schema and replication server into the cloud.

Upload schemas

In the Project Settings tab for coherence, click on Upload.

The status should change from "Unknown" to "In Sync".

Your project schema is now deployed with the correct version of the replication server already running in the cloud. You will be able to see this in your cloud dashboard status.

Run project

You can now build the project again and send the build to your friends for testing.

You will be able to play over the internet without worrying about firewalls and local network connections.

Make sure everybody selects the same region, and that this region is not local, before connecting.

If the status does not say In Sync, or if you encounter any other issues with the server interface, please refer to the section.

The Connect Dialog uses the to fetch all the regions available for your project. This depends on the project configuration (e.g. the regions that you have selected for your project in the portal).

We are working on a WebGL / WebAssembly option that will automatically upload the browser-playable build to your own personal webpage that you can share with your friends. For more information about our roadmap, please contact our .

troubleshooting
runtime key
developer relations team