Overview

Sometimes you want to synchronize entities that are connected to other entities. These relationships can be references between entities, but they can also involve direct parent-child relationship between game objects, or more nuanced use cases.

Here's a guide for what technique to use, depending on the situation:

  • If you have an entity that needs to keep a nullable reference to another entity, use a normal Entity reference. This includes any existing MonoBehaviour that has GameObject or Transform fields that you want to synchronize over the network.

  • If the entities are placed in a hierarchy, use the techniques for parent-child relationships.

Last updated