# Using coherence Cloud in Unity

In order to access **coherence Cloud** features from the **Unity SDK**, you can use the **CloudService** instance in the [CoherenceBridge](/1.0/coherence-sdk-for-unity/components/coherencebridge.md) component.

With the **CloudService** instance, you will be able to fetch the existing [Worlds](/1.0/coherence-cloud/manage-worlds.md) of your project, create new [Rooms](/1.0/coherence-cloud/configure-rooms.md), delete and fetch existing [Rooms](/1.0/coherence-cloud/configure-rooms.md), as well as access the different available [Game Services](/1.0/coherence-cloud/enabling-features.md).

In the subsections of this page, you will be able to find detailed usage examples of each feature from the **CloudService** API.

### CoherenceBridge Cloud Settings

In the inspector of a [CoherenceBridge](/1.0/coherence-sdk-for-unity/components/coherencebridge.md) instance, you will find two settings related with the coherence Cloud:

<figure><img src="/files/YWnO7H9S2qJuRR97J691" alt=""><figcaption><p>coherence Bridge Inspector</p></figcaption></figure>

* *Auto Login As Guest*: If enabled, Cloud Service will automatically log in with the coherence Cloud using a player Guest Account. If you want to handle logins manually in your game, turn this option off.
* *Cloud Unique ID*: Uniquely identify the Cloud Service used by this CoherenceBridge. It will be used to cache the player account credentials. If it is not specified, one will be autogenerated.


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