> For the complete documentation index, see [llms.txt](https://docs.coherence.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.coherence.io/1.0/get-started/coherence-cloud/deploy-and-share.md).

# Deploy a Replication Server

Now we can finally deploy our schema and Replication Server on coherence Cloud.

{% hint style="info" %}
In this example we're working with Worlds. Make sure you have **created a World** before trying to deploy the Replication Server. To create a World, follow the steps described in [Manage Worlds](/1.0/coherence-cloud/manage-worlds.md).
{% endhint %}

### Video tutorial

The topics on this page start from around 1:00 in the video below:

{% embed url="<https://youtu.be/ZYJQzji1Oek?t=65>" %}

### Upload Schemas

In the *coherence Hub* window, select the *coherence Cloud* tab, and click on *Upload to coherence Cloud* in the *Schemas* section.

The status in the *Schemas* section should now be **In Sync**.

<figure><img src="/files/VdphtfhOJ1NzhdoHkwer" alt=""><figcaption><p>coherence Cloud tab</p></figcaption></figure>

{% hint style="info" %}
If the status does not say "*In Sync*", or if you encounter any other issues with the server interface, refer to the [troubleshooting ](/1.0/overview/troubleshooting.md)section.
{% endhint %}

Your project schema is now deployed with the correct version of the Replication Server already running in the cloud. You will be able to see this in your cloud dashboard status.

![](/files/-MeQ4vdaD54P0CvrZL5J)

### Run project

The *Connect Dialog* fetches all the regions available for your project. This depends on the project configuration (e.g., the regions that you have selected for your project in the Portal).

You can now build the project again and send the build to your friends for testing.

You will be able to play over the internet without worrying about firewalls and local network connections.

![](/files/BNYBsw0qOlx4tbqpVs6j)

{% hint style="info" %}
Before connecting, make sure **everybody selects the same region,** and that this region **is not** *local*.
{% endhint %}

{% hint style="success" %}
For quick and easy testing, we suggest trying out the **publish to WebGL** option. Anyone with the link can then try the build in a browser.

Keep in mind to add the **description of game controls** though!
{% endhint %}
