> For the complete documentation index, see [llms.txt](https://docs.coherence.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.coherence.io/1.1/hosting.md).

# Hosting

### coherence Cloud

The easiest and quickest way to get started hosting your multiplayer game is through **coherence** **Cloud**. Our platform offers immediate and scalable hosting for any size game in any phase of development or operation.

See the section for [coherence Cloud](/1.1/coherence-cloud.md).

### Client Hosting

If you prefer to steer clear of servers and instead have the Game Clients host your game using the **coherence Replication Server**, either directly or via the **Steam Relay**, see our comprehensive [Client Hosting](/1.1/coherence-sdk-for-unity/client-hosting.md) section.

### Local Hosting

For running the Replication Server locally, see the [Local development](/1.1/get-started/build-and-run.md) section.

{% hint style="info" %}
For projects with a large projected online player base, we offer **Enterprise Support Programs** to help ensure the most efficient possible implementation of your project, as well as a **smooth launch** in every region your players are in.

To learn more, please drop us an email at <devrel@coherence.io>.
{% endhint %}
