# WebGL support

**coherence** SDK supports networking in WebGL without any additional setup. Both Rooms and World topologies are supported, as are all of coherence features (persistency, authority switch, etc.) as well as our sample connection UIs.

Basically, it just works! Perfect for game jams and quick prototypes.

You can also use the Online Dashboard to configure a page where you can easily share your WebGL build with the world:

<figure><img src="/files/W8ug3ENEO42UfLp6TqW0" alt=""><figcaption><p>A coherence WebGL game hosted on the coherence Cloud</p></figcaption></figure>

## More details

WebGL builds use WebRTC to connect to the Replication Server and so the ports used to connect are different from the usual UDP ports. This is managed automatically in the sample connect dialogs, but if you are building your own, you need to make sure you're connecting to the the correct port which is specified by the `--signalling-port` when starting the Replication Server locally (defaults to 42002 for Rooms and 32002 for Worlds).

This is resolved automatically when using the [Unity Cloud Service API](/1.2.4/hosting/coherence-cloud/coherence-cloud-apis.md) to create and join Rooms and Worlds.

### Linux builds

For anyone building WebGL in Linux, some additional packages are required.

For Ubuntu:\
`sudo apt install clang libtinfo5 python python-setuptools`

Others: check with your package repository to install the correct packages for your distribution.

### Running locally

For running a WebGL build locally, please refer to the [official Unity documentation](https://docs.unity3d.com/Manual/webgl-building.html).

{% hint style="warning" %}
A word of caution - currently, WebGL doesn't handle async/await well. Other build options work nicely!
{% endhint %}


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