# Deploy a Replication Server

Now we can finally deploy our schema and Replication Server to the coherence Cloud.

{% hint style="info" %}
In this example we're working with Worlds. Make sure you have **created a World** before trying to deploy the Replication Server. To create a World, follow the steps described in [Manage Worlds](/1.2/coherence-cloud/manage-worlds.md).
{% endhint %}

## Video tutorial

The topics on this page start from around 1:00 in the video below:

{% embed url="<https://youtu.be/ZYJQzji1Oek?t=65>" %}

## Step by step

### Upload Schema

In the *coherence Hub* window, select the *coherence Cloud* tab, and click on *Upload to coherence Cloud* in the *Schemas* section.

The status in the *Schemas* section should now be **In Sync**.

<figure><img src="/files/TgsuPXecxSqa00dHiuOQ" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
If the status does not say "*In Sync*", or if you encounter any other issues with the server interface, refer to the [troubleshooting](/1.2/known-issues-and-troubleshooting.md) section.
{% endhint %}

Your project schema is now deployed with the correct version of the Replication Server already running in the cloud. You will be able to see this in your cloud dashboard status.

![The uploaded schemas, visible in the cloud Dashboard](/files/mDEljnYYZTD6nWFS3Svy)

### Run the project

You can now build the project and send the build to friends or colleagues for testing.

If you used one of the *Connect Dialog* samples, once you play the game it will fetch all the regions available for your project. This depends on the project configuration (e.g., the regions that you have selected for your project in the Dashboard).

You will be able to play over the internet without worrying about firewalls and local network connections.

{% hint style="info" %}
Before connecting, make sure **everybody selects the same region,** and that this region **is not** *local*.
{% endhint %}

{% hint style="success" %}
For quick and easy testing, we suggest trying out the **publish to WebGL** option. Anyone with the link can then try the build in a browser.

Keep in mind to add the **description of game controls** though!
{% endhint %}


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