> For the complete documentation index, see [llms.txt](https://docs.coherence.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.coherence.io/2.2/manual/advanced-topics/big-worlds/simulator-load-balancing.md).

# Load balancing

**coherence** allows us to use multiple Simulators to split up a large game world with many entities between them. This is called **spatial load balancing.**

![](/files/-MYkvgQceoX1xphotAlL)

You can see load balancing in action in this video:

{% embed url="<https://youtu.be/FG2up5mM_uk?si=ocpDHlBZjwl0JtHA>" %}

{% hint style="info" %}
While load balancing is supported for standalone projects, our cloud services currently only support associating **one** Simulator to a Room or World. This will be extended in the near future. Enterprise customers can still run multiple Simulators in their own cloud environment.
{% endhint %}
