CoherenceSynccomponent can be connected to other objects with
CoherenceSynccomponents to form a parent-child relationship. For example, an object can be linked to a hand, a hand to an arm, and the arm to a spine.
CoherenceSynccomponent as a direct child of another GameObject with a
CoherenceSynccomponent. You can add and remove parent-child relationships at runtime (even from the editor).
CoherenceSyncobjects to all the links in the chain. For example, if a weapon is parented to a hand controlled by an Animator, we do not need to synchronize the entire skeleton over the network. In that case, see CoherenceNode.