# Getting started

- [Get the Unity SDK](https://docs.coherence.io/getting-started/installation.md)
- [Setup a project](https://docs.coherence.io/getting-started/setup-a-project.md)
- [1. Scene setup](https://docs.coherence.io/getting-started/setup-a-project/scene-setup.md)
- [2. Prefab setup](https://docs.coherence.io/getting-started/setup-a-project/prefab-setup.md): Preparing GameObjects and Prefabs for network replication
- [3. Test your game locally](https://docs.coherence.io/getting-started/setup-a-project/local-development.md)
- [Local testing using builds](https://docs.coherence.io/getting-started/setup-a-project/local-development/local-testing-using-builds.md)
- [Local testing via Unity's Multiplayer Play Mode](https://docs.coherence.io/getting-started/setup-a-project/local-development/multiplayer-play-mode.md)
- [Local testing via ParrelSync](https://docs.coherence.io/getting-started/setup-a-project/local-development/local-testing-via-parrelsync.md)
- [4. Test in the cloud](https://docs.coherence.io/getting-started/setup-a-project/test-in-the-cloud.md)
- [Deploy a Replication Server](https://docs.coherence.io/getting-started/setup-a-project/test-in-the-cloud/deploy-replication-server.md)
- [Share builds](https://docs.coherence.io/getting-started/setup-a-project/test-in-the-cloud/share-builds.md)
- [How to... ?](https://docs.coherence.io/getting-started/how-to.md): A collection of frequently asked questions, and where to find the answers
- [Single-player to multiplayer](https://docs.coherence.io/getting-started/single-player-to-multiplayer.md)
- [Video tutorials](https://docs.coherence.io/getting-started/video-tutorials.md)
- [Samples and tutorials](https://docs.coherence.io/getting-started/samples-and-tutorials.md)
- [Samples](https://docs.coherence.io/getting-started/samples-and-tutorials/package-samples.md)
- [Sample Connection UIs](https://docs.coherence.io/getting-started/samples-and-tutorials/samples-connection-uis.md)
- [First Steps tutorial](https://docs.coherence.io/getting-started/samples-and-tutorials/first-steps-tutorial.md): The basics of coherence
- [1. Basic syncing](https://docs.coherence.io/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing.md)
- [1.1 Animation parameters](https://docs.coherence.io/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing/1-2-animation-parameters.md)
- [1.2 Sending commands](https://docs.coherence.io/getting-started/samples-and-tutorials/first-steps-tutorial/1-basic-syncing/1-3-sending-commands.md)
- [2. Physics / Authority transfer](https://docs.coherence.io/getting-started/samples-and-tutorials/first-steps-tutorial/2-physics-authority-transfer.md)
- [3. Areas of interest](https://docs.coherence.io/getting-started/samples-and-tutorials/first-steps-tutorial/3-spatial-partitioning.md)
- [4. Parenting entities](https://docs.coherence.io/getting-started/samples-and-tutorials/first-steps-tutorial/4-parenting-entities.md)
- [5. Complex hierarchies](https://docs.coherence.io/getting-started/samples-and-tutorials/first-steps-tutorial/5-complex-hierarchies.md)
- [6. Persistence](https://docs.coherence.io/getting-started/samples-and-tutorials/first-steps-tutorial/6-persistence.md)
- [Campfire project](https://docs.coherence.io/getting-started/samples-and-tutorials/campfire-project.md): Advanced networking concepts
- [Game mechanics](https://docs.coherence.io/getting-started/samples-and-tutorials/campfire-project/game-mechanics.md)
- [Leveraging object pooling](https://docs.coherence.io/getting-started/samples-and-tutorials/campfire-project/leveraging-object-pooling.md)
- [Remote interactions: Chairs](https://docs.coherence.io/getting-started/samples-and-tutorials/campfire-project/remote-interactions-chairs.md)
- [Remote interactions: Trees](https://docs.coherence.io/getting-started/samples-and-tutorials/campfire-project/remote-interactions-trees.md)
- [A unique object with complex state](https://docs.coherence.io/getting-started/samples-and-tutorials/campfire-project/a-unique-object-with-complex-state.md)
- [Custom instantiation and destruction](https://docs.coherence.io/getting-started/samples-and-tutorials/campfire-project/custom-instantiation-and-destruction.md)
- [Running a server-side NPC](https://docs.coherence.io/getting-started/samples-and-tutorials/campfire-project/running-a-server-side-npc.md)
- [Playing audio and particles](https://docs.coherence.io/getting-started/samples-and-tutorials/campfire-project/playing-audio-and-particles.md)
- [A simple text chat](https://docs.coherence.io/getting-started/samples-and-tutorials/campfire-project/a-simple-text-chat.md)
- [Beginner's guide to networking](https://docs.coherence.io/getting-started/samples-and-tutorials/beginners-guide-to-networking.md): Erik Svedäng, the winner of IGF 2009, explains the high-level concepts behind networking games.
- [Troubleshooting](https://docs.coherence.io/getting-started/troubleshooting.md)


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