# Manual

- [Unity Components](https://docs.coherence.io/manual/components.md)
- [CoherenceSync](https://docs.coherence.io/manual/components/coherence-sync.md)
- [CoherenceBridge](https://docs.coherence.io/manual/components/coherence-bridge.md)
- [CoherenceLiveQuery](https://docs.coherence.io/manual/components/coherence-live-query.md)
- [CoherenceTagQuery](https://docs.coherence.io/manual/components/coherence-tag-query.md)
- [CoherenceGlobalQuery](https://docs.coherence.io/manual/components/coherenceglobalquery.md)
- [CoherenceCloudLogin](https://docs.coherence.io/manual/components/coherence-cloud-login.md)
- [CoherenceInput](https://docs.coherence.io/manual/components/coherenceinput.md)
- [CoherenceNode](https://docs.coherence.io/manual/components/coherence-node.md)
- [PrefabSyncGroup](https://docs.coherence.io/manual/components/prefab-sync-group.md)
- [Order of execution](https://docs.coherence.io/manual/components/order-of-execution.md)
- [Networking state changes](https://docs.coherence.io/manual/networking-state-changes.md)
- [Instantiate and Destroy Objects](https://docs.coherence.io/manual/networking-state-changes/instantiate-and-destroy-objects.md)
- [Supported types](https://docs.coherence.io/manual/networking-state-changes/supported-types.md)
- [Messaging with Commands](https://docs.coherence.io/manual/networking-state-changes/commands.md)
- [Syncing child GameObjects](https://docs.coherence.io/manual/networking-state-changes/child-gameobjects.md): Binding to variables and methods within the hierarchy
- [Animation](https://docs.coherence.io/manual/networking-state-changes/animation.md)
- [CoherenceSync references](https://docs.coherence.io/manual/networking-state-changes/coherence-sync-references.md)
- [\[Sync\] and \[Command\] Attributes](https://docs.coherence.io/manual/networking-state-changes/sync-and-command-attributes.md)
- [\[OnValueSynced\] Attribute](https://docs.coherence.io/manual/networking-state-changes/value-sync-attribute.md): Notifying State Changes
- [Creating your own syncable member](https://docs.coherence.io/manual/networking-state-changes/custom-bindings.md): Extending what can be synced from the Configure window
- [Custom Component Actions](https://docs.coherence.io/manual/networking-state-changes/custom-component-actions.md)
- [Rigid Bodies](https://docs.coherence.io/manual/networking-state-changes/rigid-bodies.md)
- [Interpolation](https://docs.coherence.io/manual/networking-state-changes/interpolation.md)
- [Syncing big data](https://docs.coherence.io/manual/networking-state-changes/syncing-big-data.md): Using fragmented channels to synchronize data that wouldn't usually fit in a packet.
- [Networking Voice](https://docs.coherence.io/manual/networking-voice.md)
- [Authority](https://docs.coherence.io/manual/authority.md)
- [Authority transfer](https://docs.coherence.io/manual/authority/authority-transfer.md)
- [Server-authoritative setup](https://docs.coherence.io/manual/authority/server-authoritative-setup.md)
- [Lifetime](https://docs.coherence.io/manual/lifetime.md)
- [Persistence](https://docs.coherence.io/manual/lifetime/persistence.md)
- [Uniqueness](https://docs.coherence.io/manual/lifetime/uniqueness.md)
- [Example: A global counter](https://docs.coherence.io/manual/lifetime/example-a-global-counter.md)
- [Parenting network entities](https://docs.coherence.io/manual/parenting-network-entities.md): How to parent CoherenceSync objects to each other
- [Direct children CoherenceSyncs](https://docs.coherence.io/manual/parenting-network-entities/direct-children.md): CoherenceSync direct parent-child relationships at runtime
- [Deeply-nested CoherenceSyncs](https://docs.coherence.io/manual/parenting-network-entities/deeply-nested-entities.md): Creating complex hierarchies of CoherenceSyncs at runtime
- [Nesting Prefabs at Edit time](https://docs.coherence.io/manual/parenting-network-entities/nesting-prefabs-at-edit-time.md): Preparing nested connected Prefabs at edit time
- [Asset management](https://docs.coherence.io/manual/asset-management.md)
- [Instantiating from CoherenceSyncConfig](https://docs.coherence.io/manual/asset-management/using-coherencesyncconfig-to-instantiate-gameobjects.md)
- [Instantiate via](https://docs.coherence.io/manual/asset-management/instantiate-via.md)
- [Load via](https://docs.coherence.io/manual/asset-management/load-via.md)
- [Scene management](https://docs.coherence.io/manual/scenes.md)
- [Multiple Connections within a Game Instance](https://docs.coherence.io/manual/multiple-connections-within-a-game-instance.md)
- [Baking (code generation)](https://docs.coherence.io/manual/baking-and-code-generation.md)
- [Conditional compilation](https://docs.coherence.io/manual/baking-and-code-generation/conditional-compilation.md)
- [Replication Server](https://docs.coherence.io/manual/replication-server.md)
- [Rooms and Worlds](https://docs.coherence.io/manual/replication-server/rooms-and-worlds.md)
- [Replication Server API](https://docs.coherence.io/manual/replication-server/replication-server-api.md)
- [Simulators (Servers)](https://docs.coherence.io/manual/simulation-server.md)
- [Scripting: Client vs Simulator](https://docs.coherence.io/manual/simulation-server/client-vs-simulator-logic.md): When scripting Simulators, we need mechanisms to tell them apart.
- [Run local Simulators](https://docs.coherence.io/manual/simulation-server/run-local-simulators.md)
- [World Simulators](https://docs.coherence.io/manual/simulation-server/world-simulators.md)
- [Room Simulators](https://docs.coherence.io/manual/simulation-server/room-simulators.md)
- [Advanced Simulator Authority](https://docs.coherence.io/manual/simulation-server/advanced-simulator-authority.md)
- [Simulator Query Transfer](https://docs.coherence.io/manual/simulation-server/advanced-simulator-authority/simulator-query-transfer.md)
- [Simulator slugs](https://docs.coherence.io/manual/simulation-server/simulator-slugs.md)
- [Build and Deploy](https://docs.coherence.io/manual/simulation-server/build-deploy-simulators.md)
- [Command-line arguments](https://docs.coherence.io/manual/simulation-server/simulator-cli-arguments.md)
- [Client Connections](https://docs.coherence.io/manual/client-connections.md): Communication between Clients
- [Optimization](https://docs.coherence.io/manual/optimization.md)
- [Queries](https://docs.coherence.io/manual/optimization/areas-of-interest.md)
- [Level of Detail (LOD)](https://docs.coherence.io/manual/optimization/level-of-detail-lod.md)
- [Profiling](https://docs.coherence.io/manual/optimization/profiling.md)
- [Simulation Frequency](https://docs.coherence.io/manual/optimization/simulation-frequency.md)
- [Project Settings](https://docs.coherence.io/manual/project-settings.md)
- [Advanced topics](https://docs.coherence.io/manual/advanced-topics.md)
- [Big worlds](https://docs.coherence.io/manual/advanced-topics/big-worlds.md)
- [World Origin Shifting](https://docs.coherence.io/manual/advanced-topics/big-worlds/world-origin-shifting.md): Creating massive multiplayer worlds
- [Load balancing](https://docs.coherence.io/manual/advanced-topics/big-worlds/simulator-load-balancing.md)
- [Competitive games](https://docs.coherence.io/manual/advanced-topics/competitive-games.md)
- [Simulation Frame](https://docs.coherence.io/manual/advanced-topics/competitive-games/simulation-frame.md)
- [Determinism, Prediction and Rollback](https://docs.coherence.io/manual/advanced-topics/competitive-games/determinism-prediction-rollback.md)
- [Team workflows](https://docs.coherence.io/manual/advanced-topics/team-workflows.md)
- [Version Control integration](https://docs.coherence.io/manual/advanced-topics/team-workflows/version-control-integration.md)
- [Continuous Integration](https://docs.coherence.io/manual/advanced-topics/team-workflows/continuous-integration-setup.md): Tips and trips for setting up Continuous Integration (CI) for your projects
- [Schema explained](https://docs.coherence.io/manual/advanced-topics/schema-explained.md)
- [Specification](https://docs.coherence.io/manual/advanced-topics/schema-explained/specification.md)
- [Field settings](https://docs.coherence.io/manual/advanced-topics/schema-explained/field-settings.md)
- [Archetypes](https://docs.coherence.io/manual/advanced-topics/schema-explained/archetypes.md)
- [Code stripping](https://docs.coherence.io/manual/advanced-topics/code-stripping.md)
- [Replication Server CLI](https://docs.coherence.io/manual/advanced-topics/command-line-interface.md): Command-line interface tools explained
- [Single-player gameplay](https://docs.coherence.io/manual/advanced-topics/single-player-gameplay.md): How coherence behaves when a Client is not connected


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.coherence.io/manual.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
