> For the complete documentation index, see [llms.txt](https://docs.coherence.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.coherence.io/manual.md).

# Manual

- [Unity Components](https://docs.coherence.io/manual/components.md)
- [CoherenceSync](https://docs.coherence.io/manual/components/coherence-sync.md)
- [CoherenceBridge](https://docs.coherence.io/manual/components/coherence-bridge.md)
- [CoherenceLiveQuery](https://docs.coherence.io/manual/components/coherence-live-query.md)
- [CoherenceTagQuery](https://docs.coherence.io/manual/components/coherence-tag-query.md)
- [CoherenceGlobalQuery](https://docs.coherence.io/manual/components/coherenceglobalquery.md)
- [CoherenceCloudLogin](https://docs.coherence.io/manual/components/coherence-cloud-login.md)
- [CoherenceInput](https://docs.coherence.io/manual/components/coherenceinput.md)
- [CoherenceNode](https://docs.coherence.io/manual/components/coherence-node.md)
- [PrefabSyncGroup](https://docs.coherence.io/manual/components/prefab-sync-group.md)
- [Order of execution](https://docs.coherence.io/manual/components/order-of-execution.md)
- [Networking state changes](https://docs.coherence.io/manual/networking-state-changes.md)
- [Instantiate and Destroy Objects](https://docs.coherence.io/manual/networking-state-changes/instantiate-and-destroy-objects.md)
- [Supported types](https://docs.coherence.io/manual/networking-state-changes/supported-types.md)
- [Messaging with Commands](https://docs.coherence.io/manual/networking-state-changes/commands.md)
- [Syncing child GameObjects](https://docs.coherence.io/manual/networking-state-changes/child-gameobjects.md): Binding to variables and methods within the hierarchy
- [Animation](https://docs.coherence.io/manual/networking-state-changes/animation.md)
- [CoherenceSync references](https://docs.coherence.io/manual/networking-state-changes/coherence-sync-references.md)
- [\[Sync\] and \[Command\] Attributes](https://docs.coherence.io/manual/networking-state-changes/sync-and-command-attributes.md)
- [\[OnValueSynced\] Attribute](https://docs.coherence.io/manual/networking-state-changes/value-sync-attribute.md): Notifying State Changes
- [Creating your own syncable member](https://docs.coherence.io/manual/networking-state-changes/custom-bindings.md): Extending what can be synced from the Configure window
- [Custom Component Actions](https://docs.coherence.io/manual/networking-state-changes/custom-component-actions.md)
- [Rigid Bodies](https://docs.coherence.io/manual/networking-state-changes/rigid-bodies.md)
- [Interpolation](https://docs.coherence.io/manual/networking-state-changes/interpolation.md)
- [Syncing big data](https://docs.coherence.io/manual/networking-state-changes/syncing-big-data.md): Using fragmented channels to synchronize data that wouldn't usually fit in a packet.
- [Networking Voice](https://docs.coherence.io/manual/networking-voice.md)
- [Authority](https://docs.coherence.io/manual/authority.md)
- [Authority transfer](https://docs.coherence.io/manual/authority/authority-transfer.md)
- [Server-authoritative setup](https://docs.coherence.io/manual/authority/server-authoritative-setup.md)
- [Lifetime](https://docs.coherence.io/manual/lifetime.md)
- [Persistence](https://docs.coherence.io/manual/lifetime/persistence.md)
- [Uniqueness](https://docs.coherence.io/manual/lifetime/uniqueness.md)
- [Example: A global counter](https://docs.coherence.io/manual/lifetime/example-a-global-counter.md)
- [Parenting network entities](https://docs.coherence.io/manual/parenting-network-entities.md): How to parent CoherenceSync objects to each other
- [Direct children CoherenceSyncs](https://docs.coherence.io/manual/parenting-network-entities/direct-children.md): CoherenceSync direct parent-child relationships at runtime
- [Deeply-nested CoherenceSyncs](https://docs.coherence.io/manual/parenting-network-entities/deeply-nested-entities.md): Creating complex hierarchies of CoherenceSyncs at runtime
- [Nesting Prefabs at Edit time](https://docs.coherence.io/manual/parenting-network-entities/nesting-prefabs-at-edit-time.md): Preparing nested connected Prefabs at edit time
- [Asset management](https://docs.coherence.io/manual/asset-management.md)
- [Instantiating from CoherenceSyncConfig](https://docs.coherence.io/manual/asset-management/using-coherencesyncconfig-to-instantiate-gameobjects.md)
- [Instantiate via](https://docs.coherence.io/manual/asset-management/instantiate-via.md)
- [Load via](https://docs.coherence.io/manual/asset-management/load-via.md)
- [Scene management](https://docs.coherence.io/manual/scenes.md)
- [Multiple Connections within a Game Instance](https://docs.coherence.io/manual/multiple-connections-within-a-game-instance.md)
- [Baking (code generation)](https://docs.coherence.io/manual/baking-and-code-generation.md)
- [Conditional compilation](https://docs.coherence.io/manual/baking-and-code-generation/conditional-compilation.md)
- [Replication Server](https://docs.coherence.io/manual/replication-server.md)
- [Rooms and Worlds](https://docs.coherence.io/manual/replication-server/rooms-and-worlds.md)
- [Replication Server API](https://docs.coherence.io/manual/replication-server/replication-server-api.md)
- [Simulators (Servers)](https://docs.coherence.io/manual/simulation-server.md)
- [Scripting: Client vs Simulator](https://docs.coherence.io/manual/simulation-server/client-vs-simulator-logic.md): When scripting Simulators, we need mechanisms to tell them apart.
- [Run local Simulators](https://docs.coherence.io/manual/simulation-server/run-local-simulators.md)
- [World Simulators](https://docs.coherence.io/manual/simulation-server/world-simulators.md)
- [Room Simulators](https://docs.coherence.io/manual/simulation-server/room-simulators.md)
- [Advanced Simulator Authority](https://docs.coherence.io/manual/simulation-server/advanced-simulator-authority.md)
- [Simulator Query Transfer](https://docs.coherence.io/manual/simulation-server/advanced-simulator-authority/simulator-query-transfer.md)
- [Simulator slugs](https://docs.coherence.io/manual/simulation-server/simulator-slugs.md)
- [Build and Deploy](https://docs.coherence.io/manual/simulation-server/build-deploy-simulators.md)
- [Command-line arguments](https://docs.coherence.io/manual/simulation-server/simulator-cli-arguments.md)
- [Client Connections](https://docs.coherence.io/manual/client-connections.md): Communication between Clients
- [Optimization](https://docs.coherence.io/manual/optimization.md)
- [Queries](https://docs.coherence.io/manual/optimization/areas-of-interest.md)
- [Level of Detail (LOD)](https://docs.coherence.io/manual/optimization/level-of-detail-lod.md)
- [Profiling](https://docs.coherence.io/manual/optimization/profiling.md)
- [Simulation Frequency](https://docs.coherence.io/manual/optimization/simulation-frequency.md)
- [Project Settings](https://docs.coherence.io/manual/project-settings.md)
- [Advanced topics](https://docs.coherence.io/manual/advanced-topics.md)
- [Big worlds](https://docs.coherence.io/manual/advanced-topics/big-worlds.md)
- [World Origin Shifting](https://docs.coherence.io/manual/advanced-topics/big-worlds/world-origin-shifting.md): Creating massive multiplayer worlds
- [Load balancing](https://docs.coherence.io/manual/advanced-topics/big-worlds/simulator-load-balancing.md)
- [Competitive games](https://docs.coherence.io/manual/advanced-topics/competitive-games.md)
- [Simulation Frame](https://docs.coherence.io/manual/advanced-topics/competitive-games/simulation-frame.md)
- [Determinism, Prediction and Rollback](https://docs.coherence.io/manual/advanced-topics/competitive-games/determinism-prediction-rollback.md)
- [Team workflows](https://docs.coherence.io/manual/advanced-topics/team-workflows.md)
- [Version Control integration](https://docs.coherence.io/manual/advanced-topics/team-workflows/version-control-integration.md)
- [Continuous Integration](https://docs.coherence.io/manual/advanced-topics/team-workflows/continuous-integration-setup.md): Tips and trips for setting up Continuous Integration (CI) for your projects
- [Schema explained](https://docs.coherence.io/manual/advanced-topics/schema-explained.md)
- [Specification](https://docs.coherence.io/manual/advanced-topics/schema-explained/specification.md)
- [Field settings](https://docs.coherence.io/manual/advanced-topics/schema-explained/field-settings.md)
- [Archetypes](https://docs.coherence.io/manual/advanced-topics/schema-explained/archetypes.md)
- [Code stripping](https://docs.coherence.io/manual/advanced-topics/code-stripping.md)
- [Replication Server CLI](https://docs.coherence.io/manual/advanced-topics/command-line-interface.md): Command-line interface tools explained
- [Single-player gameplay](https://docs.coherence.io/manual/advanced-topics/single-player-gameplay.md): How coherence behaves when a Client is not connected
