# Setup a project

Once you have [installed the Unity SDK](https://docs.coherence.io/1.4/getting-started/installation), you can start using coherence in a project.

{% hint style="info" %}
We recommend for first-time users of coherence to go through this flow in an empty project **at least once**, before trying to network an existing game. This will give you a good understanding of the different aspects that make up the coherence toolset.
{% endhint %}

## Steps

This section provides an example of the general coherence workflow in most projects.

It covers how to:

* [Prepare a Unity scene](https://docs.coherence.io/1.4/getting-started/setup-a-project/scene-setup) for network synchronization. This requires a [CoherenceBridge](https://docs.coherence.io/1.4/manual/components/coherence-bridge), at least one [CoherenceLiveQuery](https://docs.coherence.io/1.4/manual/components/coherence-live-query), and an in-game UI for connecting (see: [Sample UIs](https://docs.coherence.io/1.4/getting-started/samples-and-tutorials/samples-connection-uis)).
* [Configure Prefabs](https://docs.coherence.io/1.4/getting-started/setup-a-project/prefab-setup) to sync over the network using the [CoherenceSync](https://docs.coherence.io/1.4/manual/components/coherence-sync) component.
* Test your game [locally](https://docs.coherence.io/1.4/getting-started/setup-a-project/local-development).
* [Try the game live](https://docs.coherence.io/1.4/getting-started/setup-a-project/test-in-the-cloud) with coherence Cloud.

In the sub-pages of this section we'll go through all of them. [**Let's begin!**](https://docs.coherence.io/1.4/getting-started/setup-a-project/scene-setup)
