SDK 0.10
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SDK 0.10
Welcome
Overview
What is coherence?
How does coherence work?
Rooms and Worlds
Requirements
Features and Roadmap
Glossary
Release Notes
🎓
Tutorial project
Get the Tutorial Project
Start Tutorial
Get Started
Installation
Scene Setup
Prefab Setup: CoherenceSync
Local Development
coherence Cloud
Troubleshooting
📦
Unity SDK
Components
Networking State Changes
Baking (Code Generation)
Authority
Lifetime
Optimization
Interpolation
Settings
Simulation Frame
Replication Server
Simulators
Scripting: Client vs Simulator
Local Development
World Simulators
Room Simulators
Simulator Slugs
Multi-Room Simulators
Build and Publish
Command-line arguments
Load Balancing
Client Connections
Rollback Networking Support
CLI
API
☁
Developer Portal
Overview
Dashboard
Worlds
Rooms
Game Services
📄
Schema reference
Overview
Specification
Field settings
Archetypes
📚
Additional Resources
Community
SDK Upgrade Guide
Video Tutorials
Quick Samples
Continuous Integration
Unreal Engine Support
WebGL Support
Peer-to-Peer Support (P2P)
Pricing
SLA
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World Simulators

World Simulators are started and shut down with the World. They can be enabled and assigned in the Worlds section of the Developer Portal.
World simulation servers are started with the command line parameters described in the Simulators section.
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Room Simulators
Last modified 3mo ago
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