Overview

Sometimes you want to synchronize Entities that are connected to other Entities. These relationships can be references between Entities, but they can also involve direct parent-child relationship between game objects, or more nuanced use cases.

Here's a guide for what technique to use, depending on the situation:

  • If you have an Entity that needs to keep a nullable reference to another Entity, use a normal Entity reference. This includes any existing MonoBehaviour that has GameObject or Transform fields that you want to synchronize over the network.

  • If the Entities are placed in a hierarchy, use the techniques for parent-child relationships.

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