Order of execution
Last updated
Last updated
This page describes the order of various coherence events and scripts in relation to Unity's main loop.
The following coherence components use a non-standard script execution order:
Component | Execution order |
---|---|
| -1000 |
| -900 |
| -800 |
| 900 |
| 900 |
| 1000 |
Execution order values can be found in the Coherence.Toolkit.ScriptExecutionOrder
script.
Depending on the reason for a disconnection the onDisconnected
event can be raised from different places in the code, including LateUpdate
.