Features and Roadmap

Current features

General

  • Custom UDP transport layer using bit streams with reliability

  • WebRTC support for WebGL builds

  • Smooth state replication

  • Server-side, Client-side, distributed authority

  • Connected entity support

  • Fast authority transfer

  • Remote messaging (RPC)

  • Persistence

  • Verified support for Windows, macOS, Linux, Android, iOS and WebGL

  • Support for Rooms and Worlds

  • Floating Origin for extremely large virtual Worlds

  • TCP Fallback

  • Support for Client hosting through Steam Datagram Relay

SDK

  • Unity SDK with an intuitive no-code layer

  • Per-field adjustable interpolation and extrapolation

  • Input queues

  • Easy deployment into the cloud

  • Multi-room Simulators

  • Multiple code generation strategies (Assets/Baking, automated with C# Source Generators)

  • Extendable object spawning strategies (Resources, Direct References, Addressables) or implement your own

Optimization and performance

  • Per-field compression and quantization

  • Per-field sampling frequency adjustable at runtime

  • Unlimited per-field levels of detail

  • Areas of interest

  • Accurate SimulationFrame tracking

  • Network profiler

Online

  • Brand new developer portal for management and usage statistics

  • Automatic server deployment and scaling

  • Multiple regions in the US, Europe and Asia

  • Player accounts with a persistent key/value store

  • Matchmaking and lobby rooms

Coming soon

General

  • Float64 support

  • Permissions and roles system for clients and simulators

SDK

  • Input queue UX improvements

  • More logging and diagnostics tools

  • Built-in network condition simulation

Online

  • Additional server regions

  • Support for multiple Simulators and Replicators in a single project

Mid-term roadmap

  • Support for lean pure C# clients and simulators without Unity

  • Peer-to-peer (without replication server) with NAT punch-through

  • MTU detection

  • Packet replay

  • Ability to deploy multiple Simulation Servers per environment

  • Player analytics

  • Developer portal graphs and analytics

  • Simulator authentication

  • Bare-metal and cloud support

  • Misprediction detection support

  • SDK library that can be used in C++ and other languages

  • More starter/sample projects and helper scripts

  • Ability to embed WebGL games in web portals

  • Global KV-Store

  • Complex data types/entities in the KV store

  • More GGPO support for specific game genres

  • Misprediction detection support

Roadmap

  • Unreal Engine SDK

  • JavaScript SDK

  • Advanced matchmaking

  • Multiple Replication Servers per game world

  • Customer-specific serialization

  • User-space load-balancing (SDK framework)

  • Game world map with admin interface

  • Advanced anti-cheat functionality

  • Advanced transaction logs (audit trail)

  • Schema versioning (hot updates)

  • Console-specific updates

  • Player analytics