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SDK 0.10
SDK 0.10
  • Welcome
  • Overview
    • What is coherence?
    • How does coherence work?
    • Rooms and Worlds
    • Features and Roadmap
    • Release Notes
    • Known Issues and Troubleshooting
  • Learning coherence
    • First Steps tutorial
      • 1. Basic syncing
        • 1.2. Animation parameters
        • 1.3. Sending commands
      • 2. Physics / Authority transfer
      • 3. Areas of interest
      • 4. Parenting entities
      • 5. Complex hierarchies
      • 6. Persistence
    • How to network...
      • Racing
      • Turn-based
      • First-Person Shooter
      • MMO
      • Fighting
  • Get started
    • Installation
    • Scene Setup
      • Sample UI
    • Prefab Setup: CoherenceSync
    • Local Development
      • Tips and Recommendations
    • coherence Cloud
      • Create a Free Account
      • Deploy a Replication Server
      • Share Builds
  • coherence SDK for Unity
    • Components
      • CoherenceSync
      • CoherenceMonoBridge
      • CoherenceLiveQuery
      • CoherenceTagQuery
      • Order of execution
    • Networking State Changes
      • Messaging with Commands
      • Hierarchies & Child Objects
        • Child GameObjects
        • Child CoherenceSyncs
        • Deep Child CoherenceSyncs
      • Animations
      • CoherenceSync References
      • [Sync] and [Command] Attributes
      • [OnValueSynced] Attribute
      • Supported Types
      • Player Name (Sample UI)
    • Baking (Code Generation)
    • Authority
      • Authority transfer
      • Server-authoritative setup
    • Lifetime
      • Persistence
      • Example – a global counter
    • Optimization
      • Simulation Frequency
      • Areas of Interest
      • Level of Detail (LOD)
    • Interpolation
    • Settings
    • Simulation Frame
    • Replication Server
    • Simulators
      • Scripting: Client vs Simulator
      • Local Development
      • World Simulators
      • Room Simulators
      • Simulator Slugs
      • Multi-Room Simulators
      • Build and Publish
      • Command-line arguments
      • Load Balancing
      • Network Connectivity
    • Client Connections
    • Rollback Networking Support
    • Floating Origin
    • CLI
  • coherence API
    • Worlds
    • Rooms
    • PlayResolver
    • DescriptorProvider
  • Developer Portal
    • Overview
    • Dashboard
    • Worlds
    • Rooms
    • Game Services
      • Account
      • Key-Value Store
      • API
        • Game account
        • Key-value store
  • Schema explained
    • Overview
    • Specification
    • Field settings
    • Archetypes
  • Additional resources
    • Community
    • SDK Upgrade Guide
    • Video Tutorials
    • Quick Samples
    • Continuous Integration
    • Unreal Engine Support
    • WebGL Support
    • Peer-to-Peer Support (P2P)
    • Pricing
    • SLA
    • Glossary
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On this page
  • Setup video tutorial
  • 1. Add MonoBridge
  • 2. Add LiveQuery - hierarchy
  • 3. Add the sample UI
  • Using the coherence Hub window
  • Automatic issue solving

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  1. Get started

Scene Setup

Last updated 1 year ago

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Setup video tutorial

The topics of this page are covered in the first minute of this video:

It's quick and easy to set up a networked scene from scratch using the coherence SDK. This example will show you the basic steps to sync up some moving characters.

Add these components to your scene to prepare it for network synchronization.

1. Add MonoBridge

coherence > Scene Setup > Create MonoBridge

This object takes care of connected GameObject lifetimes and allows us to develop using traditional MonoBehaviour scripts.

2. Add LiveQuery - hierarchy

coherence > Scene Setup > Create LiveQuery

3. Add the sample UI

coherence > Scene Setup > Add Sample UI

Creates a Canvas (and Event System if not already present in the scene) with a sample UI that helps you connect to a local or remote Replication Server. You can create your own connection dialog, this one is just a quick way to get started.

Using the coherence Hub window

Using the coherence Hub window gives you an overview of everything related to networking in your project. The Overview tab will show you the current status and which actions you need to perform for everything to work.

coherence > coherence Hub

Automatic issue solving

If we have identified any issues in your project, the Overview tab provides a one-click solution to solving it. In the example below, simply click the blue link next to the warning messages and coherence will redirect you to the correct place to learn more about how to fix the issue.

Creates a which queries the area around the local player to get the required information from the Replication Server. You can surround your entire scene in one query or can attach it to an object such as the player or a camera.

LiveQuery
Set the radius of the LiveQuery
Finding and solving issues