Local testing via ParrelSync
How to use?
// Assets/Editor/CoherenceClone.cs
// This script is only needed if you're installing ParrelSync via .unitypackage
using Coherence.Editor;
[InitializeOnLoad]
internal class CoherenceClone
{
static CoherenceClone()
{
CloneMode.Enabled = ParrelSync.ClonesManager.IsClone();
}
}Was this helpful?

