Changelog

last updated: 2022-02-08

v0.7.4

Fixed

  • Auto-adoption triggers now properly if simulator drops out.

v0.7.3

Fixed

  • Added timeout to code generation process to prevent freezing.

  • Apply elasticity smoothing correctly in all interpolation modes.

  • Properly register build uploads.

v0.7.2

Fixed

  • Several issues with the quick start window.

v0.7.1

New features / functionality

  • Quick Access window.

  • Configurable host for local testing.

  • Room creation and joining.

  • Input reordering.

  • Input debugger.

  • CoherenceSimulation utility.

  • Allow setting the Coherence.ClientCore on the Coherence.UI.StatsCollection script directly instead of relying on using the Coherence.Toolkit.MonoBridge.

  • Report player connection events to Coherence backend for active users reporting.

  • Support RigidBody2D in CoherenceSync.

  • Ability to define interpolation settings per binding (of any component). Supported types: int, float, Vector2, Vector3 and Quaternion.

  • Support for Vector2 fields in reflected mode.

  • Support for byte[] (byte4096) in reflected mode.

  • Support for animator parameter interpolation.

  • Prevent keepalive spamming.

  • Events: on before networked instantiation, on authority requested.

  • Handling Replication Server connection denial.

  • Tag query.

  • IClient now exposes the 'ServerUpdateFrequency'.

  • CoherenceMonoBridge helper functions for coherence connections management.

  • CoherenceMonoBridge can now be manually resolved using the MonoBridgeResolve function.

  • Component actions: triggering actions in components based on network events made easy. Accessible via Select window in CoherenceSync.

  • Input owner: assign which client controls an object.

Fixes

  • Performance improvements.

  • Updated Playground (minor bug fixes and improvements).

  • Reliability layer issues.

  • Crash when using debug mode on streams.

  • Authority transfer for WebGL.

  • Handle prefabs with InterpolationLocation set to 0.

  • Allow instances with different UUIDs.

  • CoherenceSync leak through CoherenceMonoBridge.OnConnected.

  • CoherenceInputSimulation now uses correct mono bridge.

  • CoherenceClientConnection is now automatically destroyed upon disconnect.

  • Entity with CoherenceInput and simulation mode set to 'Server Side With Client Input' is now destroyed upon disconnect of the original owner.

  • (De)serialization of the empty & null strings.

  • IConnection OnError event not firing.

  • Watchdog support on Windows.

  • Renaming variables or methods updates internal binding representations.

  • RuntimeSettings preserved during upgrades.

  • Don't set isKinematic automatically on GameObjects with CoherenceSync.

  • Able to send commands to Transform and Animator methods.

  • Schema hash calculation treats '\r\n' and '\n' the same.

Changed

  • Sample UI (Connect Dialog) rework.

  • CoherenceSync inspector rework.

  • Renamed LinkedEntity to EntityID.

  • Override base components when using single LOD step.

  • LOD thresholds no longer limited to integers.

  • Don't send connected entity updates on Start.

  • Select variables and methods window rework.

  • Optimize CoherenceSync window, including LOD and compression.

  • CoherenceUniqueInScene deprecated.

  • Duplicates + persistence is allowed now.

  • Allow Duplicates sets the UUID to null at runtime.

  • Instance CoherenceMonoBridge has precedence over singleton one.

  • Global query is now set as a child of the CoherenceMonoBridge.

  • New server launching keybindings: Ctrl + Shift + Alt + R/W for Rooms/World server.

  • Keep-alive rate is now based on replication server update frequency and ping (if enabled).

  • Default max number of entities for a locally created room is now based on the 'maxClients' parameter (x5).

  • Broadcasting is now the default routing method for commands.

  • Baked scripts instantiated at runtime — no need to attach them to the prefabs.

Last updated