Animations
Last updated
Last updated
coherence doesn't replicate Animator state, but its parameters. Latency can create scenarios where different clients reproduce different animations. Take this into account when working with Animator Controllers that require precise timings.
Unity Animator's parameters are bindable out of the box, with the exception of triggers.
Triggers can be invoked over the network using commands. Here's an example where we inform networked clients that we have played a jump animation:
Now, bind to PlayJumpAnimator
.