Parent-child relationships
Example
var entity = coherenceSync.LinkedEntity;
if (entity != Entity.Null && EntityManager.HasComponent<ConnectedEntity>(entity))
{
var connected = EntityManager.GetComponent<ConnectedEntity>(entity);
var parent = CoherenceMonoBridge.EntityIdToTransform(connected.Value);
var hand = parent.Find("RHand")
gameObject.SetParent(hand);
}Last updated
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