> For the complete documentation index, see [llms.txt](https://docs.coherence.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.coherence.io/1.4/getting-started/setup-a-project/local-development/local-testing-using-builds.md).

# Local testing using builds

An easy way to test your game locally is to simply create a build, and open several instances of it.

You can also connect the Editor alongside the builds, with the extra benefit of being able to inspect the hierarchy and the state of its GameObjects.

**Pros**

* Easy to distribute amongst team members and testers
* Well-understood workflow
* Can test with device-specific constraints (smartphones, consoles, ...)

**Cons**

* Not the shortest iteration time, as you need to continuously make builds
* Harder to debug on the builds (requires custom tooling on your side to do so)

## Steps to create a build

{% hint style="success" %}
Make sure you've read through Local Development and have started a [Local Replication Server](/1.4/getting-started/setup-a-project/local-development.md).
{% endhint %}

Let's create a standalone build. Before we do so, check a few settings:

* In **Project Settings > Player** make sure that the **Run in Background** option is checked.
* Go to **Project Settings&#x20;*****>*****&#x20;Player** and change the **Fullscreen Mode** to *Windowed* and enable **Resizable Window**. This will make it much easier to observe standalone builds side-by-side when testing networking.

With these in place, we're ready to build.

* Open the **Build Settings** window (*File > Build Settings*). Click on **Add Open Scenes** to add the current scene to the build.
* Click **Build and Run.**

<img src="https://content.gitbook.com/content/QLuEkuU7DLr3jX7gVtzJ/blobs/IRv1TxmIiOyhBWJwBuqY/image.png" alt="" width="563">

* Select a folder (e.g. :open\_file\_folder: `Builds`) and click *OK*.

<img src="https://content.gitbook.com/content/QLuEkuU7DLr3jX7gVtzJ/blobs/ediXUm5sob7DYSyUAYu4/image.png" alt="" width="563">

* When the build is done, start another instance of the executable (or run the project in Unity by just hitting Play).

![](https://content.gitbook.com/content/QLuEkuU7DLr3jX7gVtzJ/blobs/hq7LqTpvdlmxjajIRKsA/Screenshot%202021-12-22%20at%2017.14.27.png)

* Click *Connect* in the connection UIs on both clients. Now, try focusing on one and using WASD keys. You will see the box move on the other side as well.

![](https://content.gitbook.com/content/QLuEkuU7DLr3jX7gVtzJ/blobs/QdUJLkcZAsfz0bHfGTzC/Screenshot%202021-12-22%20at%2017.15.07.png)
