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SDK 1.4
SDK 1.4
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    • Get the Unity SDK
    • Setup a project
      • 1. Scene setup
      • 2. Prefab setup
      • 3. Test your game locally
        • Local testing using builds
        • Local testing via Unity's Multiplayer Play Mode
        • Local testing via ParrelSync
      • 4. Test in the cloud
        • Deploy a Replication Server
        • Share builds
    • How to... ?
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      • Package samples
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      • First Steps tutorial
        • 1. Basic syncing
          • 1.2. Animation parameters
          • 1.3. Sending commands
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        • 3. Areas of interest
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        • 5. Complex hierarchies
        • 6. Persistence
      • Campfire project
        • Game mechanics
        • Leveraging object pooling
        • Remote interactions: Chairs
        • Remote interactions: Trees
        • A unique object with complex state
        • Custom instantiation and destruction
        • Running a server-side NPC
        • Playing audio and particles
        • A simple text chat
      • Beginner's guide to networking
    • Troubleshooting
  • Manual
    • Unity Components
      • CoherenceSync
      • CoherenceBridge
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      • [OnValueSynced] Attribute
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      • Example: A global counter
    • Parenting network entities
      • Direct children CoherenceSyncs
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      • Nesting Prefabs at Edit time
    • Asset management
      • Instantiating from CoherenceSyncConfig
      • Instantiate via
      • Load via
    • Scene management
    • Baking (code generation)
    • Replication Server
      • Rooms and Worlds
      • Replication Server API
    • Simulators (Servers)
      • Scripting: Client vs Simulator
      • Run local Simulators
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      • Simulator slugs
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      • Build and Deploy
      • Command-line arguments
    • Client Connections
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      • Areas of Interest
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    • Advanced topics
      • Big worlds
        • World Origin Shifting
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      • Schema explained
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      • Code stripping
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      • Single-player gameplay
    • Scripting API
  • Hosting
    • Choosing where to host
    • coherence Cloud
      • Online Dashboard
      • Manage Worlds
      • Configure Rooms
      • Lobbies
      • Game Services
        • Account
        • Cloud Storage
        • Key-Value Store (Legacy)
      • coherence Cloud APIs
        • Worlds API
        • Rooms API
        • Lobbies API
        • Game Services
          • Authentication Service (Player Accounts)
          • Cloud Storage
          • Key-Value Store (Legacy)
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      • Implementing Client hosting
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  • Motivation
  • Description
  • Using key-value store from Unity

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  1. Hosting
  2. coherence Cloud
  3. Game Services

Cloud Storage

Last updated 4 months ago

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Motivation

coherence provides an API and a database for storing keyed data from within game sessions.

Description

Cloud storage provides a simple way to store and retrieve data related to the current project. For example, you could store a player's inventory, the project's leaderboards, or any other data.

Using key-value store from Unity

Please refer to the .

coherence Cloud APIs: Cloud Storage