Local testing via ParrelSync
ParrelSync is an open-source project which allows you to open multiple Unity Editor instances, all pointing to the same Unity project (using Symbolic links).
Pros
Short iteration times
Easy to debug since every client is an Editor
Works with Unity versions prior to Unity 6
Cons
Can be more resource demanding than just running builds
Each clone requires the whole project to be duplicated on disk (1 clone means 2x the disk space, and so on). This might be a lot for huge projects.
How to use?
Install ParrelSync as described in their Installation Instructions
UPM Package installation is preferred as coherence supports it out-of-the-box
If installed via .unitypackage, you need to set
CloneMode.Enabled
by yourself. One way is by adding the following script to an Editor folder in your project:
Open ParrelSync > Clones Manager. Create a new clone, and open it
Continue development in the main Editor. Don't edit files in clone Editors
Make sure baked data is up-to-date before starting to test, and that the Replication Server is running with the latest schema generated
Enter Play Mode in each Editor
coherence tells apart ParrelSync clones from the main Editor, so it's easier for you to not edit assets in clones by mistake.
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