Changelog
last updated: 2021-07-21
v0.5.2
Fixed
Connected Entities: Destroy children on parent destruction
v0.5.1
Fixed
Custom bindings updating in play mode
Interpolation when ticked in the Update loop
v0.5.0
Added
WebGL / WebAssembly / WebRTC support
Connected entities
Simulation Frame
Parent-child transform relationship synchronization
Safe Mode Baking: if baked scripts cause any compilation error, you can bake them in Safe Mode while you troubleshoot the issue
Watchdog: identifies compiler errors caused by changes to bound data, and tries to recover from them
Support for editing CoherenceSync scene instances
Support for undoing bakes
Support for byte array type synchronization (4096 bytes)
Diagnosis Window: helps identifying data binding issues in coherence prefabs
Selectable Update method for interpolation
Build uploading to the Developer Portal
Fixed
Performance issues
Interpolation defaults to suit large and small projects
Updated Playground (number of smaller changes and fixes)
Animator ints in reflected mode
Support for sending commands to overloaded methods (in baked mode)
Archetypes with no bindings are not emitted
Changed
Removed persistence expiry
Updated bindings editor
Updated coherenceSync (persistence & uniqueness, in-scene editability)
Updated bake process and window
Updated coherence Settings window
Updated coherence top menu
Dev portal login with Github and Google
Portal (general updates, build sharing, metrics)
Removed persistence expiry
Bindings editor
coherenceSync inspector is now in-scene editable
Persistence and uniqueness are now separate properties.
Windows: Bake, Quickstart, Upgrade, Settings.
Bake process and window
coherence top menu
OnAuthorityTransfer event is now split in OnAuthorityGained and OnAuthorityLost
Removed
Dependency on DOTS (entities package)
Persistence expiry
Last updated