# 7. Network Teams (draft)

##

### General Set up

In the *Hierarchy* of the Scene you can see three core Prefabs:&#x20;

`Core Scene Setup` and `Coherence Setup` are present in all scenes and described in detail on [Start Tutorial](/0.5.2/tutorial-project/network-playground.md) page.&#x20;

`Coherence Entity` is the prefab that will change per Scene with different functionality. It has a standard `CharacterController`and `Rigidbody` as well as an `Agent` script which will handle movement functionality through the `Input Manager` in the `Core Scene Setup` prefab.

### In This Scene...

### Build and Try

You can build this Scene via the Build Settings. Run the local Replication Server through the *Window -> coherence -> Settings* window and see how it works. You can try running multiple clients rather than just two and see replicating for each.&#x20;


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