Custom Bindings (Advanced)
using UnityEngine;
public class Health : MonoBehaviour
{
public int health;
}using UnityEngine;
using Coherence.Toolkit;
[CustomBindingProvider(typeof(Health))]
public class HealthBindingProvider : CustomBindingProvider
{
// check the CustomBindingProvider base class to
// explore the possibilities!
}CustomBindingRuntimeSerializer
Extending and inheriting CustomBindingProviders
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