Rooms
From the Developer Portal, you can configure how Rooms are created through the SDK in the coherence cloud.
Last updated
From the Developer Portal, you can configure how Rooms are created through the SDK in the coherence cloud.
Last updated
From the left sidebar, select Rooms. On this page you can:
choose the regions you want to allow your rooms to be created in
enable Simulators for your Rooms
view a list of recently created Rooms
view a list of recently uploaded Simulators
The packet frequencies for sending and receiving data can be adjusted per project. It is part of the Advanced Config section and adjusting the frequencies is available only for paid plans.
The Recent Rooms Table provide a quick view of the recently created Rooms with the following information per column:
Rooms are automatically closed within a few minutes after the last player has left the room. This can be changed in the Advanced Config section.
From the Developer Portal, you can configure what size you want your Simulator instances to be. To attach a Simulator to a Room, send the "Simulator slug" uploaded through the SDK with the Rooms creation request. When using the to create Rooms, the Simulator uploaded through the SDK is automatically assigned in the creation request.
Column name | Description |
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Please refer to the section.
ID | ID of the Room. |
KV/Tags | Key-value pairs associated with the Room, followed by Tags attached to the Room. |
SDK/Schema | SDK version used by the Room, followed by the Schema ID used by the Room. |
Logs | Allows viewing Room logs and Replication Server (RS) logs. |
IP | IP address of the Replication Server attached to the Room, followed by a region indicator. |
Room Status | Status of the Room (Open or Closed). |
Created | Time duration since the Room creation. |
Sim Status | Status of the Simulator attached to the Room (Starting, Started, Stopped). |
Sim | Sim Slug for the Room. |
Messages | Messages from the Simulator orchestration. This field is usually empty but will contain a message if an issue happened with the Simulator life-cycle. The message provides the reason for the Simulator's current state (usually Stopped). Once a Simulator is stopped (for Room inactivity for instance), the Message column will mention Idle-stopped. |