# Using coherence Cloud in Unity

In order to access **coherence Cloud** features from the **Unity SDK**, you can use the **CloudService** instance in the [CoherenceBridge](https://docs.coherence.io/1.1/coherence-sdk-for-unity/components/coherencebridge) component.

With the **CloudService** instance, and after completing login (see [Worlds ](https://docs.coherence.io/1.1/coherence-cloud/using-coherence-cloud-in-unity/worlds)and [Rooms ](https://docs.coherence.io/1.1/coherence-cloud/using-coherence-cloud-in-unity/rooms)example code for an example), you will be able to fetch the existing [Worlds](https://docs.coherence.io/1.1/coherence-cloud/manage-worlds) of your project, create new [Rooms](https://docs.coherence.io/1.1/coherence-cloud/configure-rooms), delete and fetch existing [Rooms](https://docs.coherence.io/1.1/coherence-cloud/configure-rooms), as well as access the various available [Game Services](https://docs.coherence.io/1.1/coherence-cloud/enabling-features).

In the subsections of this page, you will be able to find detailed usage examples of each feature from the **CloudService** API.

### CoherenceBridge Cloud Settings

In the inspector of a [CoherenceBridge](https://docs.coherence.io/1.1/coherence-sdk-for-unity/components/coherencebridge) instance, you will find two settings related with the coherence Cloud:

<figure><img src="https://content.gitbook.com/content/4xmLLczbgaGVeoF6vews/blobs/oxDq12ZkeI8fpto9kKt2/CoherenceBridge%20Inspector" alt=""><figcaption><p>coherence Bridge Inspector</p></figcaption></figure>

* *Auto Login As Guest*: If enabled, Cloud Service will automatically log in with the coherence Cloud using a player Guest Account. If you want to handle logins manually in your game, turn this option off.
* *Cloud Unique ID*: Uniquely identify the Cloud Service used by this CoherenceBridge. It will be used to cache the player account credentials. If it is not specified, one will be autogenerated.
