# coherence SDK for Unity

- [Components](https://docs.coherence.io/1.1/coherence-sdk-for-unity/components.md)
- [CoherenceSync](https://docs.coherence.io/1.1/coherence-sdk-for-unity/components/coherencesync.md)
- [CoherenceBridge](https://docs.coherence.io/1.1/coherence-sdk-for-unity/components/coherencebridge.md)
- [CoherenceLiveQuery](https://docs.coherence.io/1.1/coherence-sdk-for-unity/components/livequery.md)
- [CoherenceTagQuery](https://docs.coherence.io/1.1/coherence-sdk-for-unity/components/coherencetagquery.md)
- [Order of execution](https://docs.coherence.io/1.1/coherence-sdk-for-unity/components/order-of-execution.md)
- [Asset Management](https://docs.coherence.io/1.1/coherence-sdk-for-unity/asset-management.md)
- [Using CoherenceSyncConfig to instantiate GameObjects locally](https://docs.coherence.io/1.1/coherence-sdk-for-unity/asset-management/using-coherencesyncconfig-to-instantiate-gameobjects-locally.md)
- [CoherenceSyncConfigRegistry Save Modes](https://docs.coherence.io/1.1/coherence-sdk-for-unity/asset-management/coherencesyncconfigregistry-save-modes.md)
- [Networking State Changes](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes.md)
- [Supported types](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/supported-types.md)
- [Messaging with Commands](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/commands.md)
- [Syncing child GameObjects](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/child-gameobjects.md): Binding to variables and methods within the hierarchy
- [Parenting network entities](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects.md): How to parent CoherenceSync objects to each other
- [Direct child CoherenceSyncs](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects/parent-child.md): CoherenceSync direct parent-child relationships at runtime
- [Deeply-nested CoherenceSyncs](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects/coherencenode.md): Creating complex hierarchies of CoherenceSyncs at runtime
- [Nesting Prefabs at Edit time](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/hierarchies-and-child-objects/nesting-prefabs-at-edit-time.md): Preparing nested connected Prefabs at edit time
- [Animation](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/animation.md)
- [CoherenceSync references](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/entity-references.md)
- [\[Sync\] and \[Command\] Attributes](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/sync-and-command-attributes.md)
- [\[OnValueSynced\] Attribute](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/value-sync-callbacks.md): Notifying State Changes
- [Creating your own syncable member](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/custombindings.md): Extending what can be synced from the Configure window
- [Custom Component Actions](https://docs.coherence.io/1.1/coherence-sdk-for-unity/networking-state-changes/custom-component-actions.md)
- [Baking (Code generation)](https://docs.coherence.io/1.1/coherence-sdk-for-unity/baking-and-code-generation.md)
- [Scene Management](https://docs.coherence.io/1.1/coherence-sdk-for-unity/scenes.md)
- [Authority](https://docs.coherence.io/1.1/coherence-sdk-for-unity/authority-overview.md)
- [Authority transfer](https://docs.coherence.io/1.1/coherence-sdk-for-unity/authority-overview/authority-transfer.md)
- [Server-authoritative setup](https://docs.coherence.io/1.1/coherence-sdk-for-unity/authority-overview/input-queues.md)
- [Lifetime](https://docs.coherence.io/1.1/coherence-sdk-for-unity/lifetime.md)
- [Persistence](https://docs.coherence.io/1.1/coherence-sdk-for-unity/lifetime/configuring-persistence.md)
- [Example – a global counter](https://docs.coherence.io/1.1/coherence-sdk-for-unity/lifetime/example-a-global-counter.md)
- [Optimization](https://docs.coherence.io/1.1/coherence-sdk-for-unity/optimization.md)
- [Simulation Frequency](https://docs.coherence.io/1.1/coherence-sdk-for-unity/optimization/simulation-frequency.md)
- [Areas of Interest](https://docs.coherence.io/1.1/coherence-sdk-for-unity/optimization/livequery-area-of-interest.md)
- [Level of Detail (LOD)](https://docs.coherence.io/1.1/coherence-sdk-for-unity/optimization/level-of-detail.md)
- [Profiling](https://docs.coherence.io/1.1/coherence-sdk-for-unity/profiling.md)
- [Interpolation](https://docs.coherence.io/1.1/coherence-sdk-for-unity/interpolation.md)
- [Rigid Bodies](https://docs.coherence.io/1.1/coherence-sdk-for-unity/rigid-bodies.md)
- [Settings](https://docs.coherence.io/1.1/coherence-sdk-for-unity/settings-window.md)
- [Simulation Frame](https://docs.coherence.io/1.1/coherence-sdk-for-unity/simulation-frame.md)
- [Replication Server](https://docs.coherence.io/1.1/coherence-sdk-for-unity/replication-server.md)
- [Simulators](https://docs.coherence.io/1.1/coherence-sdk-for-unity/simulation-server.md)
- [Scripting: Client vs Simulator](https://docs.coherence.io/1.1/coherence-sdk-for-unity/simulation-server/client-vs-simulator-logic.md): When scripting Simulators, we need mechanisms to tell them apart.
- [Local Development](https://docs.coherence.io/1.1/coherence-sdk-for-unity/simulation-server/testing-simulators-locally.md)
- [World Simulators](https://docs.coherence.io/1.1/coherence-sdk-for-unity/simulation-server/world-simulators.md)
- [Room Simulators](https://docs.coherence.io/1.1/coherence-sdk-for-unity/simulation-server/room-simulators.md)
- [Simulator Slugs](https://docs.coherence.io/1.1/coherence-sdk-for-unity/simulation-server/simulator-slugs.md)
- [Multi-Room Simulators](https://docs.coherence.io/1.1/coherence-sdk-for-unity/simulation-server/multi-room-simulators-advanced.md): Simulate multiple Rooms at the same time, within one Unity instance
- [Build and Publish](https://docs.coherence.io/1.1/coherence-sdk-for-unity/simulation-server/build-deploy-simulators.md)
- [Command-line arguments](https://docs.coherence.io/1.1/coherence-sdk-for-unity/simulation-server/simulator-cli-arguments.md)
- [Load Balancing](https://docs.coherence.io/1.1/coherence-sdk-for-unity/simulation-server/simulator-load-balancing.md)
- [Client-Hosting](https://docs.coherence.io/1.1/coherence-sdk-for-unity/client-hosting.md)
- [Client Connections](https://docs.coherence.io/1.1/coherence-sdk-for-unity/client-messages.md): Communication between Clients
- [Rollback Networking Support](https://docs.coherence.io/1.1/coherence-sdk-for-unity/input-prediction-and-rollback.md)
- [World Origin Shifting](https://docs.coherence.io/1.1/coherence-sdk-for-unity/world-origin-shifting.md): Creating massive multiplayer worlds
- [Offline gameplay](https://docs.coherence.io/1.1/coherence-sdk-for-unity/offline-gameplay.md): How coherence behaves when a Client is not connected
- [CLI](https://docs.coherence.io/1.1/coherence-sdk-for-unity/cli-utilities.md): Command-line interface tools explained
- [Upgrade Guide](https://docs.coherence.io/1.1/coherence-sdk-for-unity/upgrading-unity-sdk.md): Tips and best practices to upgrade thhe SDK avoiding risk of data loss
- [Upgrade 1.0 -> 1.1](https://docs.coherence.io/1.1/coherence-sdk-for-unity/upgrading-unity-sdk/upgrade-1.0-greater-than-1.1.md)
- [Upgrade 0.10 -> 1.0](https://docs.coherence.io/1.1/coherence-sdk-for-unity/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-1.0.0.md)
- [Upgrade 0.9 -> 0.10](https://docs.coherence.io/1.1/coherence-sdk-for-unity/upgrading-unity-sdk/upgrading-to-coherence-unity-sdk-0.9.0.md)


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