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SDK 0.10
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  1. coherence SDK for Unity
  2. Networking State Changes

Player Name (Sample UI)

How to network the Player Name set in the Connection Dialog?

Last updated 2 years ago

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coherence ships with a Sample UI that can be used to kickstart your project.

One implementation that we often see pretty early on prototypes, is the ability to show a name to identify players within a game session. So we've created a component to help achieve that: CoherencePlayerName.

If you want to network the Player Name set on the Sample UI, add a CoherencePlayerName component to your CoherenceSync:

This component is only valid for the built-in Sample UI. You can, at any time, develop your own mechanism of storing and synchronizing a player name. This component is a convenience for early prototyping.

It will automatically bind its variable playerName, since internally it uses the . So you're already set. At runtime, CoherencePlayerName.playerName will hold the name of the player that owns that entity.

[Sync] attribute
Cube.prefab using CoherencePlayerName