# Setup a project

Once you have [installed the Unity SDK](/1.2.4/getting-started/installation.md), you can start using coherence in a project.

{% hint style="info" %}
We recommend for first-time users of coherence to go through this flow in an empty project **at least once**, before trying to network an existing game. This will give you a good understanding of the different aspects that make up the coherence toolset.
{% endhint %}

## Steps

While every project requires a different setup, all of them generally go through these phases:

1. [Setting up the scene](/1.2.4/getting-started/setup-a-project/scene-setup.md) (with a [CoherenceBridge](/1.2.4/manual/components/coherence-bridge.md) and [CoherenceLiveQuery](/1.2.4/manual/components/coherence-live-query.md))
2. [Preparing your Prefabs](/1.2.4/getting-started/setup-a-project/prefab-setup.md) to be synced (with [CoherenceSync](/1.2.4/manual/components/coherence-sync.md))
3. Adding one of our [sample UIs](/1.2.4/getting-started/setup-a-project/samples-connection-uis.md)
4. Testing [locally](/1.2.4/getting-started/setup-a-project/local-development.md) or in the [coherence Cloud](/1.2.4/getting-started/setup-a-project/test-in-the-cloud.md)

In the sub-pages of this section we'll go through all of them.

Let's begin!

{% content-ref url="/pages/-MWdIJ2Uv98RAAYyaS-2" %}
[Scene setup](/1.2.4/getting-started/setup-a-project/scene-setup.md)
{% endcontent-ref %}


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