Upgrading to coherence Unity SDK 0.9.0

Notable API changes include:

  • Coherence.Network is removed now. OnConnected and OnDisconnected events are moved to IClient and have changed a signature:

    private void OnEnable()
    {
        if (!BridgeStore.TryGetBridge(gameObject.scene, out CoherenceBridge Bridge))
            return; 
        
        client = Bridge.Client;
        client.OnConnected += OnConnect;
        client.OnDisconnected += OnDisconnect;
    }

    private void OnDisable()
    {
        client.OnConnected -= OnConnect;
        client.OnDisconnected -= OnDisconnect;
    }

    private void OnConnect(ushort u)
    {
        onConnect.Invoke();
    }

    private void OnDisconnect(ConnectionCloseReason reason)
    {
        onDisconnect.Invoke();
    }
  • BridgeStore.GetBridge is now obsolete, and will be replaced with BridgeStore.TryGetBridge.

BridgeStore.TryGetBridge(gameObject.scene, out Bridge);
  • CoherenceSync.isSimulated is now obsolete, and will be replaced with CoherenceSync.HasStateAuthority.

  • CoherenceSync.RequestAuthority is now obsolete, and will be replaced with CoherenceSync.RequestAuthority(AuthorityType).

For more information, see Release Notes.

For detailed documentation of the updated CoherenceSync component, see CoherenceSync.

CLI Tools

The CLI tools have been updated, especially the ones that handle Simulators. To learn more about this, see CLI utilities.

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