# Child GameObjects

When you have the *Configure* window open, it will show the variables, methods and component actions available for synchronization for your currently selected GameObject.

If the Prefab that you are configuring has a hierarchy, you can synchronize variables, methods and component actions for any of the child GameObjects within the hierarchy.

To do so, open the Prefab in Prefab Mode by clicking the *Open Prefab* option in the inspector. This will allow you to select any of the GameObjects that belong to the hierarchy, the *Configure* window will be updated automatically, showing you everything that is available to be synchronized.

<figure><img src="https://352971571-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOnNWMLfYsbCzCnIbNrcP%2Fuploads%2FA3kPTWMqf4JHMFcqwu0c%2FScreenshot_20230127_011338.png?alt=media" alt=""><figcaption><p>Configuration window showing <em>Open in Prefab Mode</em>.</p></figcaption></figure>

<figure><img src="https://352971571-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOnNWMLfYsbCzCnIbNrcP%2Fuploads%2FyQDou2wIbJIa7TbqAPUG%2FScreenshot_20230127_011401.png?alt=media" alt=""><figcaption><p>A Prefab Stage showing Player, and configuring a child in the hierarchy.</p></figcaption></figure>

{% hint style="warning" %}
To edit child GameObjects, make sure you **click** on them in the hierarchy. A *Configuration* window will pop up.
{% endhint %}
