# Local Development

Now we can build the project and try out network replication locally.

This example will show you how to launch a local [Replication Server](/1.0/coherence-sdk-for-unity/replication-server.md) and connect multiple instances.

### Running a Replication Server locally

You can run a local Replication Server from the *coherence* menu:

![](/files/9flxOztJ99ZBIHkqupk5)

This will open a new terminal window with the Replication Server and a World created in it.

![](/files/dxXXx0z9rVtfwI5LUchN)

## Building through Coherence Hub

As with most features found in the menu, you can find local replication server functionality in the *Coherence Hub* as well. Open the *Servers* tab and run a Room or a World Replication Server.

![](/files/Lawxmh0ZClxc5NJSTR5N)

### Build and Connect

Now it's time to make a standalone build and test network replication.

{% hint style="info" %}
\#protip: Go to *Project Settings, Player* and change the *Fullscreen Mode* to ***Windowed*** and enable ***Resizable Window***. This will make it much easier to observe standalone builds side-by-side when testing networking.
{% endhint %}

Open the *Build Settings* window (*File > Build Settings*). Click on *Add Open Scenes* to add the current scene to the build. Click *Build and Run***.**

![](/files/-MYvOGM_C3shfCIOZhyV)

Select a folder (e.g. *Builds*) and click *OK*.

![](/files/-MYvPgtHGtAHgj3Is6an)

When the build is done, start another instance of the executable (or run the project in the *Game Window* in Unity).

![](/files/zoZS6E9wJoByqdoxl22k)

Click *Connect* on both clients. Now try focusing one and using WASD keys. You will see the box move on the other side as well.

![](/files/wEPe3yol5oBZ1BEPaAhq)

{% hint style="success" %}
Congratulations, you've made your first coherence replicated experience. But this is only the beginning. Keep reading to take advantage of more advanced coherence features.
{% endhint %}


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