Creating your own syncable member
Extending what can be synced from the Configure window
This is an advanced topic that aims to bring access to coherence's internals to the end user.
The Configure window lists all variables and methods that can be synced for the selected Prefab. Each selected element in the list is stored in the Prefab as a Binding
with an associated Descriptor
, which holds information about how to access that data.
By default, coherence uses reflection to gather public fields, properties and methods from each of the Prefab's components. You can specify exactly what to list in the Configure window for a given component by implementing a custom DescriptorProvider
. This allows you to sync custom component data over the network.
Take this player inventory for example:
Since the inventory items are not immediately accessible as fields or properties, they are not listed in the Configure window. In order to expose the inventory items so they can be synced across the network, we need to implement a custom DescriptorProvider
.
Creating a custom DescriptorProvider
DescriptorProvider
The main job of the DescriptorProvider
is to provide the list of Descriptors
that you want to show up in the Configure window. You can instantiate new Descriptors
using this constructor:
name: identifying name for this
Descriptor
.ownerType: type of the MonoBehaviour that this
Descriptor
is for.bindingType: type of the ValueBinding class that will be instantiated and serialized in CoherenceSync, when selecting this
Descriptor
in the Configure window.required: if true, every network Prefab that uses a MonoBehaviour of ownerType will always have this Binding active.
If you need to serialize additional data with your Descriptor
, you can inherit from the Descriptor
class or assign a Serializable
object to Descriptor.CustomData
.
Here is an example InventoryDescriptorProvider
that returns a Descriptor for each of the inventory items:
To specify how to read and write data to the Inventory component, we also need a custom binding implementation.
Creating a custom Binding
Binding
A Descriptor
must specify through the bindingType which type of ValueBinding
it is going to instantiate when synced in a CoherenceSync
. In our example, we need an InventoryBinding
to specify how to set and get the values from the Inventory
. To sync the durability property of the inventory item, we should extend the IntBinding
class which provides functionality for syncing int values.
For the full list of supported binding types, see Supported types in Commands and Bindings.
We are now ready to sync the inventory items on the Prefabs.