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SDK 1.1
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  1. coherence SDK for Unity
  2. Networking State Changes

Parenting network entities

How to parent CoherenceSync objects to each other

Last updated 1 year ago

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Out of the box, coherence offers several options to handle parenting of networked entities. While some workflows are automatic, others require a specific component to be added.

Generally there is a distinction if the parenting happens at runtime vs. edit time, and whether the two entities are direct parent-child, or have a complex hierarchy. See below for each case.

At runtime:

  • : when you create a parent-child relationship of CoherenceSync objects at runtime.

  • : when you create a complex parent-child relationship of CoherenceSync objects at runtime.

At edit time:

  • : the developer prepares several connected Prefabs and nests them one to another before entering Play Mode. This covers both Prefabs in the scene and in the assets.

CoherenceSyncs as a direct child
Deeply-nested CoherenceSyncs
Nesting connected Prefabs assets