> For the complete documentation index, see [llms.txt](https://docs.coherence.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.coherence.io/1.2/additional-resources/peer-to-peer-p2p.md).

# Peer-to-Peer Support (P2P)

Game Clients normally connect to one another via the coherence Cloud services, but it is also possible to connect Clients via 3rd party relays, such as  **Steam Networking**, **Epic Online Services** and **Azure PlayFab**. These relays are essential for the Game Clients to find one-another and maintain connectivity. As an additional bonus, you may get a significant reduction in lag.

This makes it easy for the players of your **coherence**-enabled game to host Replication Servers themselves, without using our cloud services.

For the particulars, see our [client-hosting](/1.2/coherence-sdk-for-unity/client-hosting.md) article.
