# Choosing where to host

When building a multiplayer game, choosing where to host the servers is a fundamental decision, not only from a technical point of view but also an intrinsic part of the game's business model. **coherence** offers **a variety of hosting options**, each with its pros and cons.

Critically, you don't have to lock in an option early on in development. You can, for instance, change a game from being hosted on our cloud to being client-hosted, with minimal effort. The networking is the same. At most, you might have to rethink the flow of menus.

However, it's important to put some thought into this early on, so on this page we analyze the various options that coherence offers.

### coherence Cloud

The easiest and quickest way to get started hosting your multiplayer game is through [**coherence Cloud**](/hosting/coherence-cloud.md). Our platform offers immediate and scalable hosting for any size game in any phase of development or operation.

### Self-hosting

For running the [Replication Server](/manual/replication-server.md) on your own server infrastructure see the[ Self Hosting](#self-hosting) section. This option requires an **Enterprise Support License** from <devrel@coherence.io>

### Local hosting

For running the [Replication Server](/manual/replication-server.md) locally, see the [Local development](/getting-started/setup-a-project/local-development.md) section.

{% hint style="info" %}
For projects with a large projected online player base, we offer an **Enterprise Support Program** to help ensure the most efficient possible implementation of your project, as well as a **smooth launch** in every region your players are in.

To learn more, please drop us an email at <devrel@coherence.io>.
{% endhint %}


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