Choosing where to host

coherence supports multiple hosting options, and offers a full platform for effortless cloud hosting.

When building a multiplayer game, choosing where to host the servers is a fundamental decision, not only from a technical point of view but also an intrinsic part of the game's business model. coherence offers a variety of hosting options, each with its pros and cons.

Critically, you don't have to lock in an option early on in development. You can, for instance, change a game from being hosted on our cloud to being client-hosted, with minimal effort. The networking is the same. At most, you might have to rethink the flow of menus.

However, it's important to put some thought into this early on, so on this page we analyse the various options that coherence offers.

coherence Cloud

The easiest and quickest way to get started hosting your multiplayer game is through coherence Cloud. Our platform offers immediate and scalable hosting for any size game in any phase of development or operation.

Client hosting

If you prefer to steer clear of servers and instead have the Game Clients host your game's Replication Server, either directly or via the Steam Relay, see our comprehensive Client Hosting section.

Local hosting

For running the Replication Server locally, see the Local development section.

For projects with a large projected online player base, we offer an Enterprise Support Program to help ensure the most efficient possible implementation of your project, as well as a smooth launch in every region your players are in.

To learn more, please drop us an email at devrel@coherence.io.

Last updated