Release notes
Last updated
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Last updated
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Published 29.05.2025
As always, for more context about the key changes, check out our .
If you're upgrading to 1.7, take a look at the !
And feel free to leave us feedback in Discord or in the .
Added
Support for Linux ARM64 Replication Server.
Support for validating connections by using HostAuthority.ValidateConnection feature.
Support for Simulators to kick connections.
Setting to change the default AuthorityTransferType.
Added checks to the local Simulator build action to ensure that the server module for the target platform is available.
AutoSimulatorConnection: can set a specific CoherenceBridge.
CoherenceSync: OnNetworkedDestruction, OnNetworkedInstantiation, OnBeforeNetworkedInstantiation and OnAuthorityRequest APIs.
CoherenceSync: expose OnNetworkedParentChanged, OnAuthorityRequestRejected, OnAuthTransferComplete and OnAuthorityRequest on the inspector.
Added HelpUrlAttributes to several components to link to relevant online documentation.
Changed
Explore Samples window remains open after importing a sample.
Removed the obsolete disk persistence from the SDK.
Changed 'coherence Cloud' to 'Player Accounts' in CoherenceBridge's editor for clarity. Also updated documentation link to point to documentation for Player Accounts.
Deprecated OnConnectedEntityChanged in favor of OnNetworkedParentChanged.
Deprecated OnAuthorityRequested in favor of OnAuthorityRequest.
Fixed
Invalid Linux Replication Server executable.
Fixed issue with Optimization window not being marked as having unsaved changes when changes were made using certain controls.
Fixed a compatibility with older versions of Unity in the Simulator build pipeline.
Fixed an issue where a local Simulator build that had been renamed could not be chosen from the file picker.
Fixed a compilation error when UGUI wasn't present on the project.
Disabled CoherenceInput does not throw errors anymore.
CoherenceSync's editor no longer displays misleading text "CoherenceSync is automatically disabled when there's no CoherenceBridge found..." when the GameObject is inactive due to it being simulated on the server side.
Fixed NullReferenceException when clicing 'Add AutoSimulatorConnection' in coherence Hub or selecting coherence > Simulator > Add AutoSimulatorConnection top menu item.
Manage Cloud Plan button in coherence Hub now opens the correct Online Dashboard page.
Explore Samples: Add to Scene instantiates the Prefab to the scene.
Sending an entity update in the same change as the transfer of the entity's input authority no longer throws an error and applies the change.
Fixed 'Schema in Cloud' status indicator in coherence Hub sometimes getting stuck showing 'In Progress' after entering Play Mode with 'Bake On Enter Play Mode' enabled in Project Settings.
Fixed PlayerAccount.OnMainChanged event not being raised if logging in via CoherenceBridge instead of CoherenceCloud.