Release notes
1.8
Published 13.08.2025
As always, for more context about the key changes, check out our 1.8 blog post.
If you're upgrading to 1.8, take a look at the 1.8 Upgrade Guide!
And feel free to leave us feedback in Discord or in the 1.8 forum post.
Added
Hub tab: Samples.
New sample: Dissonance voice integration.
Added CoherenceCloudLogin component that can be used to log in using all the different methods offered by the CoherenceCloud API.
Added new Project Selector option to Project Settings, that can be used to enable separate project selectors to be shown in the coherence Hub for release and development builds, and the Editor.
Optimization window context menu item Apply To All Variants now also works with Prefabs that are open in Prefab Mode.
Option to increase default max entity count from 65k to up to 2^32.
Ability to send and access command metadata - sender's ClientID and simulation frame.
Network Asset ID can now be viewed in the Networked Prefabs window.
Added sending commands directly to the input authority.
Simulator frame limiting settings exposed on RuntimeSettings.
CoherenceSync Editor help box text improvements.
Changed
Main Menu simplified.
Scene Hierarchy icons for Authority updated to show all states (state/input and authority/remote).
Marked RuntimeSettings.OrganizationID and RuntimeSettings.OrganizationName obsolete and added ProjectSettings.OrganizationId and ProjectSettings.OrganizationName that can be used instead in the Editor.
CoherenceBridge.LoginAsGuest now logs in as a different guest on each separate instance of the application that is running simultaneously on the same device, to help with local testing of multiplayer functionality.
Automatically created GlobalQuery from the CoherenceBridge now instantiates a new
Coherence GlobalQuery
GameObject.Project window status icon now reflects Schema states immediately, instead of sometimes only updating when the window is mouseovered.
Deprecated MessageTarget.AuthorityOnly and replaced it with MessageTarget.StateAuthority only to support sending commands to the input authority directly.
Fixed
LiveQuery hysteresis of entity create / destroy by introducing a buffer to the extent.
Improved stability of World position when using CoherenceSync.SetParent.
Fixed issue with PlayerAccount.Username being empty after logging in with a Session Token, even if a username was associated with the player account.
Fixed PlayerAccount.Username not reflecting the username of the player account after logging in using certain login methods.
Fixed issue where the state of Client Connections was incomplete during OnLiveQuerySynced callback.
Fixed Optimization window sometimes causing GUI layout exceptions when Auto Save was turned off.
Fixed socket send and receive buffers being too small in some situations.
Byte array bindings will now sync properly if the array is changed by index.
Fixed ArgumentOutOfRangeException sometimes being thrown in when clicking a LOD element in the Optimization window.
Fixed NullReferenceException sometimes occurring in Optimization window during the OnEnable event.
Fixed issue with Optimization window target sometimes changing from the selected Prefab asset to Prefab that is open in the Prefab Stage.
Fixed ExitGUIException sometimes occurring in the Optimization window on selection change.
Fixed NullReferenceExceptions on the Networked Prefabs window when there's no Prefabs.
Improved reliability of login time out failure handling and logic for automatically trying to login again in case of certain kinds of failures.
Changes made to selected organization and project in coherence Hub window are now more reliably saved immediately.
Fixed issue where an error about an invalid filter could be shown by the Lobbies UI sample.
Fixed issue where the Configuration window could cause an ExitGUIException error to appear in the Console window.
Fixed CoherenceCloudLogin.CloudUniqueId throwing a StackOverflowException if COHERENCE_SIMULATOR scripting symbol was defined but no shared authentication token was provided.
Fixed issue where maximizing the Configuration window could cause an 'Invalid editor window' error to appear in the Console.
Networked Prefabs window updates when making changes to CoherenceSync via Inspector.
Local simulator builds can be cancelled.
Temporary changes made to settings are now reverted more reliably after building and uploading a simulator even if the operation fails.
Removed
Explore Samples window. Use the Hub instead.
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