# Asset management

In this section we cover in-depth how coherence handles loading networked Prefabs into memory, and how it instantiates them when a new remote entity appears on the network.

## CoherenceSyncConfig assets

Whenever you start synchronizing one of your Prefabs, either by adding the CoherenceSync component manually or clicking the **Sync with coherence** toggle in the Prefab Inspector, coherence will create a **CoherenceSyncConfig** ScriptableObject to track the existence of this entity, and add it to a [registry](#the-coherencesyncconfigregistry).

This object holds information on how a certain type of network entity is **loaded** and **instantiated**.

<figure><img src="/files/EZTlSD3peiBiD7z1ekIM" alt="" width="563"><figcaption><p>A CoherenceSyncConfig</p></figcaption></figure>

As a user, the two main changeable options here are [**Load via**](/manual/asset-management/load-via.md), and [**Instantiate via**](/manual/asset-management/instantiate-via.md).

There is a 1:1 correspondence between a networked Prefab and its CoherenceSyncConfig object, so you can also edit the related CoherenceSyncConfig directly from the Inspector of any CoherenceSync component:

<figure><img src="/files/tQHAqXcK6vhXceSCefBK" alt="" width="563"><figcaption><p>CoherenceSyncConfig in CoherenceSync Inspector</p></figcaption></figure>

These edits will in fact be saved not in the Networked Prefab, but on the associated CoherenceSyncConfig asset.

Behind the scenes, the CoherenceSyncConfig object allows coherence to do the following:

* Hard reference the prefab in Editor, this means that whenever we have to do postprocessing in synced prefabs, we don't have to do a lookup or load them from Resources.
* Serialize the method of loading and instantiating this prefab in runtime.
* Soft reference the prefab in Runtime with a GUID, this means we can access the loading and instantiating implementations without having to load the prefab itself into memory.

{% hint style="info" %}
:file\_folder: `Assets/coherence/CoherenceSyncConfigs` is the default location of all CoherenceSyncConfig objects.
{% endhint %}

### The CoherenceSyncConfigRegistry

Every time a CoherenceSyncConfig object is created, it gets added to a registry, represented by a single ScriptableObject of type **CoherenceSyncConfigRegistry**.

This asset is generated by coherence, and is located in :file\_folder: `Assets/coherence`.

In addition to inspecting the assets themselves, you can use the Networked Prefabs window for a holistic view. This window is accessible from the coherence / Networked Prefabs menu item, and from the Hub's Networked Prefabs tab.

<figure><img src="/files/m1sSxXr89s5CFoNz3h2v" alt=""><figcaption></figcaption></figure>

This is a great way to see the configuration of different entities next to each other, and it allows you to do mass edits by clicking the **Edit Mode** button.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.coherence.io/manual/asset-management.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
