# Setup a project

Once you have [installed the Unity SDK](/getting-started/installation.md), you can start using coherence in a project.

{% hint style="info" %}
We recommend for first-time users of coherence to go through this flow in an empty project **at least once**, before trying to network an existing game. This will give you a good understanding of the different aspects that make up the coherence toolset.
{% endhint %}

## Steps

This section provides an example of the general coherence workflow in most projects.

It covers how to:

* [Prepare a Unity scene](/getting-started/setup-a-project/scene-setup.md) for network synchronization. This requires a [CoherenceBridge](/manual/components/coherence-bridge.md), at least one [CoherenceLiveQuery](/manual/components/coherence-live-query.md), and an in-game UI for connecting (see: [Sample UIs](/getting-started/samples-and-tutorials/samples-connection-uis.md)).
* [Configure Prefabs](/getting-started/setup-a-project/prefab-setup.md) to sync over the network using the [CoherenceSync](/manual/components/coherence-sync.md) component.
* Test your game [locally](/getting-started/setup-a-project/local-development.md).
* [Try the game live](/getting-started/setup-a-project/test-in-the-cloud.md) with coherence Cloud.

In the sub-pages of this section we'll go through all of them. [**Let's begin!**](/getting-started/setup-a-project/scene-setup.md)


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