# How to network \[genre]…

This section introduces you to **coherence** features and terminology by using well-known genres and game types as examples. Each example will come with a list of considerations and how we propose to use **coherence** to achieve a similar result. As you well know, game creation is a complex process, so the list is far from exhaustive, but aims to highlight pitfalls, suggest solutions and generally just provide you with a starting point when trying to create a multiplayer game with **coherence** in the context of a game type you are working on.

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This section is a beginner-friendly exploration into familiarizing with coherence's terminology and networking mindset, and by no means is representative of a production-ready architecture proposal.
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